Protected: Expedition Sasquatch Returns (Early Access)
Appalachian Football Central is BACK, Y’all! Season Two is Here!
That’s right, the fan-centered football frenzy you love has officially kicked off its second season!
🏈 Get ready for more recaps, more analysis, and more of the Roadshow hitting the road to bring you the heart and soul of East Coast college football.
Our first episode of the new season is out NOW, and you can catch all the action right here:
This time around, we’re switching things up! Instead of weekly episodes, we’re going monthly, which means we’re packing even more goodness into each show.
You can catch Appalachian Football Central on:
- The New Ellijay Television Live stream or Roku App
- ETC Cable on Channel 176 for our folks in Blue Ridge, Ellijay, and Jasper
- Online anytime on our Video on Demand (VOD) platform
We Want to Hear FROM YOU!
The Roadshow is nothing without its fans! We’re taking this thing on the road all season long, and we need your input. Follow us on Instagram and Threads @appalachianfootballroadshow and let us know:
- What do you think about the season so far? 🤔
- Where should we take the Roadshow this year? 🗺️
- What should we cook at the tailgate? (We’re hungry for ideas! 🌭)
Let’s make this season the best one yet. Thanks for your support, and as always… GO PANTHERS!
P.S. For our fans of the weird and wonderful—don’t worry, more of The Hastening, Behind The Curtain, and our other wild shows are in the works and coming your way soon!
Announcing “What’s Stopping You?” – A New Original Series on New Ellijay Television!
New Ellijay Television (NETV) is thrilled to introduce our latest original series, “What’s Stopping You?”—a fresh, thought-provoking show produced right here in the heart of Ellijay at the Ellijay Makerspace.
Meet the Minds Behind the Show
Hosted by Nelson Crawford—musician from beloved local groups Holders and John Thefruitman, and producer of Working Class Music—and featuring filmmaker William X Lee (director of cult classics like Treasure of the Ninja), this series dives into creativity, obstacles, and the drive to make things happen. Whether it’s art, music, film, or just life itself, What’s Stopping You? explores the barriers we face and how we push through them.
How to Watch
Catch What’s Stopping You? on:
- Online: newellijay.tv
- Roku: Search for Ellijay in the Roku Channel Store
- ETC Cable: Channel 176 in Gilmer, Pickens, and Fannin counties
Episode one is out now, and new episodes will debut on cable, and on video-on-demand, soon.
Homegrown Media for the Community
At New Ellijay Television, we believe in the power of local voices. As a community media collective, we’re dedicated to bringing you authentic, engaging content made by and for the people of North Georgia.
KSPR – S01E12 TRANSCRIPT – Weird Vampires Can Have A Little Planet as a Treat
Nelson: (BURP) Oahhhh.
Andrew: I think that counts for our clap.
Ethan: That’ll do it.
Nelson: Are you sure?
Ethan: That’ll probably spike your levels enough to sync.
Andrew: Can you sync it?
Nelson: …Yep.
Ethan: Alright.
[“It’s morphin’ time!” + intro music]
Ethan: Minna-san, yokoso. Welcome to your favorite cross-cultural deep dive analysis and recap podcast covering Super Sentai and Power Rangers, Kenkyuu Sentai Podcast Rangers. My name is Ethan; I use he/him pronouns, and with me is my usual co-host, Andrew.
Andrew: Hey everybody, my name is Andrew. I also use he/him pronouns, and I am shooting behind the scenes footage, so I’m going to be filming the camera the entire time.
Ethan: Yeah, try not to get distracted by his fidgeting.
Nelson: Yeah.
Andrew: Nelson hates it.
Nelson: I just don’t like the noise it makes.
Ethan: Yeah.
Andrew: I made this one stop making noise.
Nelson: Oh, okay. Well, then I don’t care.
Ethan: And Nelson’s also here again!
Nelson: Yeah, hey, what’s up, guys? I’m Nelson, and I have memorized the entire theme song to Kyoryu Sentai Zyuranger. It’s just such a fun song.
Andrew: Are you going to sing it for us right now?
Nelson: (singing) Zyuranger, Zyuranger… I’m not going to f*** ing sing it.
Ethan: I always like… the like, shout at the very end of the ending credits.
Nelson: Yeah.
Ethan: I always do that.
Nelson: (singing) Jumbo, jumbo, jumbo.
Ethan: UY! I always do that.
Nelson: (vocalizing “Under the Sea”) It’s not under the sea.
Ethan: Right. But it’s close!
Nelson: It’s so close!
Ethan: Today, we’re discussing Kyoryu Sentai Zyuranger episode 12, “Papa wa Kuketsuki?! (Papa’s a Vampire?!),” and Power Rangers, season 1, episode 12, “Power Rangers Punks.” We had a lot of further ado on the last episode’s intro, so I don’t think we have any ado this time.
Nelson: Yeah, let’s dive right into this juicy episode.
[“Go! Go! Power Rangers!”]
Andrew: Yeah, so today, we’re going to be talking about episode 12 of Power Rangers. That is “Power Rangers Punks.”
Nelson: Yeah.
Andrew: “Power Rangers Punks” was written by Mark Hofmeier and directed by David Blythe. This is Hofmeier’s second episode, having also recently- also written the previous episode “No Clowning Around.” This is Blythe’s second episode as well after having previously directed “I, Eye Guy.” So straight up, off the bat-
Ethan: Strong production crew.
Andrew: Yeah, right out of the gate, these two people have been involved in two of the best episodes so far. Not necessarily the ones that like I’ve enjoyed the most, although I loved “I, Eye Guy.” But two of the most mechanically sound episodes of Power Rangers so far were written and directed by these guys.
Nelson: Yeah, they’re cookin’.
Andrew: So I came in with high expectations, and they were met.
Nelson: Oh, they delivered on this one. I’ll tell you that much.
Andrew: So, episode starts. The Rangers are playing volleyball. They’re just playing volleyball. Some Putties show up and start fighting them. This is a distraction. During the fight, Baboo implies that Rita owns many planets.
Ethan: I think this has come up before? “Oh yes, we used that monster to great effect on blah, blah, blah.”
Andrew: Oh, we’re not even there yet, because they do that in a minute too.
Nelson: But they’ve all- no, they did that in “Happy Birthday, Zach.” Yeah. With the, yeah, with the other ones. So they’ve implied that.
Andrew: But Baboo’s like, “Rita’s going to give me a planet.”
Ethan: Uh-huh.
Nelson: As a reward. As a little treat.
Andrew: Yeah, as a little treat.
Ethan: Vampires- weird vampires can have a little planet as a treat.
Andrew: During this fight, there is just so much slo-mo.
Nelson: I was disoriented by so much slo-mo.
Ethan: I think this was the one where they also did a bunch of like, lightning cuts too.
Nelson: Yeah. There’s a lot of light wipes and a lot of like, slo-mo. Like I’ve had stuff like moving so fast that I can’t keep up, but I’ve never been so disoriented by slo-mo.
Andrew: Yeah, I think they were trying to make this look more like Sentai.
Nelson: Oh, they did a terrible job of that then. Jesus.
Andrew: And I think it didn’t work. And so to make up for the fact that they failed, they have added all the slo-mo over the top. But Ethan, to your point, yes, they do a lot of those like double and triple cuts where they show the same punch over and over again, and that’s a very Tokusatsu thing, but they did it wrong. Anyway, during the fight, Baboo puts a potion in the Rangers’ water.
Ethan: He’s riding Rita’s penny-farthing flying bicycle. It’s giving him a rough time of it.
Nelson: He’s so big on a little bike… Like, she could have put a motor on it!
Andrew: The Power Rangers beat the Putties, and Billy and Kimberly both go sit down on the table under very thirsty, so they drink the water, the water which has the potion in it. In that instant, they’re transformed into punks.
Nelson: They’re immediately evil.
Andrew: Yeah. To demonstrate this, Billy screams, “You guys are dorks!”, which is just one of the best scenes in the show so far. They also throw the rest of the water off the table so nobody else gets poisoned, which was very considerate of these punks.
Ethan: David Yost has just got this great, like, sneer. I mean, you can just tell he’s been waiting to unleash it. And now he’s finally getting the chance to, like, act a little out of character, and he just seems to be having a blast.
Andrew: Oh, he’s chewing the scenery hard, and it’s wonderful. Rita, meanwhile, orders Finster to make a monster. Finster talks about the last time they used the Terror Toad. We cut to the Rangers at school. Skull is holding a skull, which was wonderful.
Nelson: Skull is holding a skull!
Andrew: And as we learned in one of the episodes that Violet was on…
Ethan: Shakespearean-trained!
Andrew: Yeah, he’s a Shakespearean-trained actor. So, like, I have to imagine that in between scenes, he was just doing Hamlet monologues.
Nelson: Oh, man, yeah.
Ethan: Interspersed with his horrible laugh.
Andrew: Bulk struggles to open his locker. And when he opens his locker, it’s full of food that explodes everywhere, and this is not explained.
Nelson: It goes on for so long.
Andrew: Yeah, it was a really weird, kind of awkward scene. I don’t know if this was supposed to be part of the punks, that they have pranked him by filling his locker with food, which would make a lot of sense, but then they don’t acknowledge it. So, the implication is that Bulk has just been storing raw meat in his locker.
Ethan: Loose popcorn. Not even, like, a bag of popcorn, just, like, loose handfuls.
Nelson: Maybe it was in a bag, but the bag broke.
Ethan: I don’t know. There’s so much of it.
Nelson: You know those big, like, fair bags of popcorn that are, like, you know, like a foot long?
Andrew: Maybe he got it from the fair.
Nelson: Yeah, maybe he got it from the fair for his locker.
Ethan: Aw man, now I want kettle corn.
Nelson: Oh, man, a big old tin of holiday popcorn!
Andrew: The way that this scene plays out continues the theme of them, like, insulting Bulk with food specifically.
Nelson: Yeah, it sucks.
Andrew: But it’s the least effective that we’ve seen it so far, because it just kind of happens, and there’s no reason for it.
Ethan: Yeah, pretty flat.
Andrew: Anyway, Billy and Kimberly show up, and they find somebody who looks even dorkier than Billy, and they start beating him up, and it’s just a great scene. They’ve got him picked up, and they’re being mean to him, and I normally don’t like bullies in film, just as a rule. But this I loved. Kimberly flirts with Skull, and frankly, I mean, Amy Jo Johnson doing the whole, like, ‘No, I want a bad boy…’ It worked. Yeah, it worked.
Ethan: No, she sells it for sure.
Nelson: It was doing something.
Ethan: Loud gum chewing. Like, mouth wide open.
Andrew: Very, like, late 80s, early 90s.
Nelson: Her villain quality is that she chews gum. It’s great.
Andrew: Billy picks Bulk up, and throws him up against the lockers.
Ethan: Like, elevates him vertically a good couple of inches, and Bulk immediately is like, “Oh no.””
Andrew: It’s one of the best moments that David Yost has gotten in the show so far, just getting out of character, not being the punching bag, and, like, throwing his weight around a little bit. It was a good thing to see. It was way out of character. It really sold the ‘they are punks’ thing. In the meantime, Zordon and Alpha… panic.
Nelson: That reminds me, there’s a part in this where Zordon says it, “Billy and Kimmy have gone punk. Oh no!”
Andrew: Yes. Yeah. I have a couple of quotes pulled out here, and that is one of them.
Ethan: Going back to episode, I think it was nine, with the flea circus. Like, you can tell that the people writing these scripts and making the show are from a specific generation.
Nelson: Yeah, the punks are like, oh my, what are we going to do with these rock and roll kids?
Ethan: Wearing black and just sort of being churlish is like, the worst fate that can befall a human being, a bright young student… goofy ass.
Andrew: Zordon and Alpha lock Billy and Kimberly in a force field. Zordon then explains how they have turned punk from the potion, which means that Zordon knew about this before.
Ethan: Can he just sort of scroll?
Andrew: Right. Like a full day has passed.
Ethan: Right. Does the viewing orb have just like a rewind function?
Andrew: Did he see that they were doing something weird and then go back and find out what happened?
Nelson: I think that’s what happened, because he’s got a whole plan at this point.
Andrew: Yeah. So, Zordon explains that the singing squash is the only thing that can save these Rangers.
Nelson: The sap of the singing squash.
Andrew: He uses a flashback in the viewing orb of some of the Japanese footage.
Nelson: You get a Barza sighting.
Ethan: Yeah. So I think this is the first time we see it in the show, that that’s Barza footage to be pre-time-warp Zordon.
Andrew: Right.
Ethan: Specifically pulling up, I don’t remember what Sentai episode this is from, but he’s specifically pulling up Mandrake roots for something. This is like a classic mythological plant. It’s a horrible plant that screams when you pull it up.
Andrew: So calling it a singing squash is not that far off and it was like unnecessarily close. There was no reason for it to be that specific, but then using the Barza footage and making Barza pre-time-warp or time-lock or whatever Zordon, that worked really well. It’s one of the best Japanese-American footage integrations that they’ve done.
Ethan: They go through a lot of trouble not to show Barza’s face.
Andrew: While all this is going on, the Terror Toad appears. The Rangers morph and then teleport without actually teleporting, which is a common thing that they do.
Ethan: I think I prefer the morph scene transition to the instances when they are in their electricity blur forms flying over the landscape and somehow talking. I think I prefer that.
Nelson: Do you? I kind of prefer this way. Also in this, I noted that we get like some of the most casual, “It’s morphin’ time!”s ever.
Andrew: Yeah.
Nelson: Because like Jason’s just like, “It’s morphin’ time.” And then they’re just there. It’s like, come on, give me some, give me some oomph.
Andrew: Alpha at this point goes, “Ay, ay, ay, that Toad is a real terror!”
Nelson: He’s the Terror Toad.
Andrew: Yeah. He’s the Terror Toad. Zordon sends Alpha to retrieve the singing squash, which he does so immediately. There is no tension, no…
Nelson: I mean, there is tension, but Alpha, you know, to steal Ethan’s line here, Alpha hits em with that motherf***ing doohickey.
Ethan: He is a stun gun.
Nelson: He came over, like they have no chance.
A No, Alpha shows up, takes the roots, and leaves.
Ethan: Yep. The electrified skin thing is really funny. In Power Rangers HyperForce, they have Alpha 55, and he has a chest cannon that blows a hole in the side of a battleship.
Nelson: Nice.
Ethan: Like an absolute emergency thing. He can’t just bring it out whenever, but like…
Nelson: It’s like with Star Wars, you know, how R2D2 is a straight up murderer, you know, like I’m not a killer, but don’t push me. That’s Alpha.
Andrew: The Toad fight continues. And while the Rangers are fighting and losing to the Toad and being eaten, Alpha makes squash juice. He serves the squash juice to the Rangers.
Ethan: There’s this really cool effect when he pushes his hands…
Andrew: Through the force field.
Ethan: Through the force field, where it’s kind of like buzzing around his sort of forearms and you can see the force field. Because Kimberly and Billy tried to get out earlier and it will like flash and disappear and he sticks his hands through there and like he’s got a Faraday cage sort of situation.
Nelson: Yeah.
Ethan: I found myself wondering a lot about not just Alpha’s technical capabilities as the character, but who the suit actor is.
Nelson: Unsung hero of Power Rangers, because unfortunately Alpha does not get a show credit.
Andrew: Yeah.
Nelson: Like I’ve never thought about it until you just brought it up. Like there is definitely a suit actor there who just goes uncredited. That’s crazy.
Ethan: Well, I looked it up. It was somebody Sharf. I thought I made a note of it in here, but I don’t see it now.
Nelson: Honestly, I don’t think I ever remember seeing Alpha get like a show credit.
Ethan: Romy Sharf is apparently the suit actor.
Andrew: Okay.
Nelson: That’s a research topic for a different day.
Ethan: Absolutely zero information. “Romy Sharf was an actor who starred in Power Rangers as Alpha.” And that’s all the information I could find this morning.
Nelson: Okay.
Ethan: Different actor for the voice.
Nelson: Who’s the voice actor?
Ethan: I already forgot.
Nelson: Wow.
Ethan: I can look it up again.
Nelson: Nahh, let’s keep going with this Power Rangers recap.
Andrew: Okay. Alpha makes squash juice. He serves the squash juice to Billy and Kimberly. There is a neat effect there with the animation of the force field. They are immediately normal again, look a little embarrassed, morph, and teleport.
Ethan: They’re like, “How did we get here? What’s going on?” So it seems like they haven’t remembered anything.
Andrew: Which is a real shame.
Ethan: It’s really funny.
Andrew: Yeah. They teleport immediately. Billy gets eaten by the toad pretty much as soon as they get there. Kimberly gets attacked by Baboo and then has to save the other Rangers by herself.
Nelson: Well, because the Toad’s got a horn that they’ve got to cut off, and then they’ve got to get to his weak spot.
Ethan: Which is just in the fold of his neck.
Nelson: Yeah. And so Jason’s cut off the horn already and Billy and Kimmy get there, Billy immediately gets eaten. And then, yeah, Baboo’s there for some reason.
Ethan: And then she Gets. Him. In a big way.
Andrew: Oh yeah.
Nelson: She just starts putting these arrows.
Ethan: Four arrows like straight to the throat. It’s brutal.
Andrew: Yeah. No, it’s one of the best non-zord fights in the show today. Yeah. I’m really looking forward to seeing this episode in Sentai. It’s wonderful. I mean, it was really well executed. At the same time, Rita has a headache. This is becoming a theme. I hadn’t really noticed it as a kid, but the last several episodes in a row, when Rita is defeated, she goes, “Oh, I have such a headache!!”
Ethan: I feel like there’s something there about, like, ’90s perceptions of femininity as frail or… I don’t know. There’s something underlying that.
Andrew: I don’t like it.
Ethan: No, no, no, I don’t like it either.
Andrew: So we cut to the youth center where Kimberly and Trini are doing some gymnastics. This scene had a lot of, like, male gazeyness going on with it.
Nelson: Sure did, bud. Sure did.
Andrew: There was no need for it.
Nelson: This is a kid’s show, folks.
Andrew: Yeah.
Ethan: It’s funny you say that, Nelson, because in every Sentai show, probably at least since Zyuranger, there has been one evil character who is a hot lady. She hasn’t shown up in this one yet, and this is hearsay, but the thing that I have heard is that the studios specifically include one hot lady in every monster team so that dads will have somebody to look at while they’re watching the show with their kids.
Andrew: Think about Power Rangers the Movie.
Nelson: Dude, Power Rangers Turbo?
Andrew: No, just the motion picture.
Nelson: Oh, yeah, the hot lady on the other planet. Yeah. Mhm.
Andrew: I remember my dad going, “Oh, they added something for us,” and I had no idea what he was talking about.
Nelson: Like, have you seen the Turbo movie?
Andrew: Yeah.
Nelson: Jesus Christ, man. I mean, yeah, it goes from there with, you know, In Space and Lost in Space.
Andrew: They push it.
Nelson: They put some hot ladies in these shows.
Andrew: Anyway, Skull shows up for his scheduled date with Kimberly, and the Rangers’ bully Bulk and Skull.
Nelson: They settle it with volleyball.
Ethan: Bulk and Skull and being weirdly good sports about that part. Yeah, we’ll play volleyball. I want to talk about Skull’s outfit for one second.
Nelson: Yeah.
Ethan: He’s probably not even changed his shirt. He’s lost the leather jacket. He’s put on, like, a gold waistcoat and then a tuxedo jacket over that.
Nelson: A Frankenstein size tuxedo jacket.
Ethan: He still got the jeans with, like, the wallet chains. He’s probably got his Doc Martens on.
Andrew: He looks like a Dick Tracy villain from, like, the 1993 Dick Tracy movie.
Ethan: And he says, “You want to get some frrrog legs?” Who is this man? Who is this man?
Andrew: So ultimately, I loved this episode.
Nelson: It’s good.
Andrew: I hate to say it, but it might be my favorite episode.
Nelson: It’s up there. It’s definitely one of my favorites because, like, from the opening, when they were playing volleyball, I remembered this episode cause, like, when we started this, I watched, like, a recap of the whole season. And this was one of those episodes that I was like, “Oh, all right. I can’t wait to get to this one.” And it definitely delivered. It delivered. Again, if the last episode was a jumping off point, this is where I feel like they’re hitting their stride. They’re rolling.
Andrew: You couldn’t start somebody here, though, because it requires knowledge of all of these characters.
Nelson: Yeah. Yeah. And I’m saying this is, you know, where you go to after, you know.
Andrew: With what we’ve learned about the production schedule, we know that this one was made early in the production schedule, that it was made alongside some of the very first episodes. The show starts really strong and then has a string of really weak episodes. And I’m wondering, based on what we’ve learned now, if those weren’t very rushed productions compared to these other episodes that they were able to take more time with.
Ethan: There’s also a sense of playfulness in this one. Like we’ve talked about with David Yost’s, like, terrible sneer. This plot is lifted entirely from the Sentai episode number 26, “Be Careful of Shaved Ice.” I mean, who knows if all the actors were able to actually watch that footage. But somebody on this team watched that episode and said, “You know what? No notes. So we’re just going to do this one.”” And then they all do it and they do it so well. There’s like some tense moments where like Billy like taps Jason on the chest really hard. And Jason’s like, “If you touch me again, it will be the last time.”
Nelson: You get one.
Ethan: You get one. And we’ve seen that with him in bulk too. Like, I mean, Jason is like a very strong dude and it’s like clearly like a physically dangerous person.
Nelson: He’s huge.
Ethan: And so he just has this look like, “Is this how you want to spend your life? Cause you will spend your life.”
Andrew: A lot of the episodes we’ve watched up to this point, I’ve been just kind of waiting for them to be over so that I could watch Super Sentai a little bit.
Ethan: Lil bit, lil bit, yeah. I always watch Sentai first so that I’m like on a high point, in a good mood.
Nelson: Yeah, same.
Andrew: I have to do it the other way because if I don’t, I won’t take my notes. So I watch the Power Rangers episodes first and up to this point, a lot of them have really just been like, okay, yeah, yeah, sword, great. We’re done. This one, it was wonderful. This one was a lot of fun. No Megazord and I did not care. Kimmy coming in and it was a great moment for her. When they started doing the VHS releases, they did Ranger specific episodes.
Ethan: I remember that. I can picture those covers in my mind.
Andrew: And the Pink Rangers episode was not this one.
Nelson: Really?
Andrew: It was “No Clowning Around.”
Nelson: That’s a Yellow Ranger episode!
Andrew: That is the episode that they put out for Kimberly’s VHS.
Nelson: That’s so weird.
Andrew: It absolutely should have been this one.
Nelson: Yeah, weird. Because I was thinking today, I was like, this is a real Pink-Ranger-focused thing.
Andrew: I mean, it’s such a great moment for Kimberly.
Nelson: Yeah. Weird choice, production people in the 90s don’t know why you did that.
Ethan: Looking at some of these VHS covers… Nelson will probably put it up on the video, but just in case you’re not watching or you’re just listening, there’s like five faces. There’s like a drawing of Jason on the far left. There’s the Tyrannozord on the far right. There’s Jason in his morph state in the center. And then in between those two…
Andrew: They Animorphed him.
Ethan: Like an Animorph type situation. So I remember seeing those as a kid and being like, what is the deal here? Of course, it’s not explained or addressed at all. It’s just artwork they only did for the VHS covers, but-
Andrew: Anyway, that’s this episode. This episode of Power Rangers was great. If you remember Power Rangers and you’re looking for an episode to be like living up to your memories, go for this one.
Ethan: On the goofy to cringe-ness scale, it falls just far enough on the goofy side to be enjoyable.
Andrew: Yep. Tons of scenery chewing. And if you don’t enjoy that, then what are you doing watching Power Rangers?
Ethan: Right?
Andrew: But I have very few notes for this episode. I have two notes. One note is that they didn’t have to be so mean to Bulk with the food and his locker. I don’t like it when they do the food stuff with him to begin with.
Ethan: And there’s a lot of it.
Andrew: But this one was especially bad because it was just contextless, you know? And then the scene at the end where they’re doing gymnastics didn’t need the slow lingering pan up. They just didn’t. But other than that, excellent episode. All right. Sentai.
Ethan: Sentai recap.
[“Kyoryu Sentai… Zyuranger!!”]
Ethan: Okay, so “Papa Wa Kyuketsuki” was written-
Nelson: Vampire dad.
Ethan: Yeah. “Papa’s A Vampire?!” It’s got an interrobang on the end. It’s like, supposed to be shocked.
Andrew, shocked: “Papa’s a vampire?!”
Ethan: “Papa’s A Vampire?!” was written by Takaku Susumu and directed by Watanabe Katsuya. So a new writer on this one. We open on Totpat being a total weirdo and thirsting for human blood.
Nelson: Well, he’s a vampire.
Ethan: He says, “I have vampire blood, but I’ve never tasted human blood.” And it’s like, what are you talking about?
Nelson: I am a vampire. I must feast. He got his bloodlust.
Ethan: He gets spotted by a prospective victim, who screams, alerting the local baseball-bat-wielding preteen monster hunter, Michi. I love this child. I think she kicks ass. I wish her victory in all of her battles.
Nelson: Yeah, it’s a real… buck, bucking to the system kind of kid.
Ethan: Yeah, she’s just out there with her, like her loud whistle and her binoculars and her bat.
Nelson: Real take the power back kinda thing.
Ethan: She’s got like her utility pouch on the front of her overalls that we’ll see later and-
Nelson: Full of stuff.
Andrew: Possibly the best non-Ranger character to come up so far.
Ethan: Yeah.
Nelson: Yeah, I mean, besides Barza.
Andrew: Barza is just so weird.
Ethan: Barza is pretty weird. I mean, I like Gnome.
Nelson: Yeah.
Andrew: Yeah. Gnome’s pretty good.
Nelson: She’s third down there, because Gnome is at the top of the list of non-Ranger characters for me. Waiting for Gnome to come back.
Ethan: Anyway, Totpat narrowly escapes being beaten to death by a child and while Michi is looking for him, she runs into Dan, who agrees to help her look for the monster. Totpat meanwhile has returned to the moon, hoping to enlist the help of another Dora monster in his blood quest. Pleprichaun has already created Dora Argos, who will use his hypnotic powers to help Totpat fulfill his vampire fantasy.
Nelson: The noise that I made when I remembered which episode this was. I was just like, “Oh, god dammit we’re back here with this. This fuckin eye monster!”
Andrew: I love Dora Argos.
Nelson: Oh, as soon as it came back, I was like, “No, ugh!”
Andrew: It was so good.
Ethan: He’s got this like multi-tonal voice effect going for him that’s very good. Like I said, in that episode, he was well utilized in the Power Rangers episode. I think he’s even even cooler here.
Andrew: Even better.
Nelson: No, he’s great here. I just, I-
Andrew: Oh, he’s gross.
Nelson: I wanted to be so done with it after “I, Eye Guy.” And then we got here and it was just… (sigh)
Ethan: Back on Earth, Dora Argos captures Michi in his pocket dimension and shows her a vision of her father as a vampire, which she finds absolutely convincing. Dora Argos returns Michi to Earth, but now she’s convinced that her father is the monster she’s been hunting all along. The Rangers are confused by this and try to gather more information. Their doubt hurts Michi’s feelings and she runs off.
Nelson: Yeah. They straight up just don’t believe her.
Ethan: Well, they’re like-
Andrew: They shouldn’t!
Ethan: Right, they’re rightfully confused by this. They’re like, well, we met your dad. He’s just a regular bike cop guy. He seems harmless. They’re like, let’s figure out what’s going on. But because they don’t believe her immediately and because her dad has already told Dan, “Oh, she has an overactive imagination. She talks about all kinds of stuff all the time. You don’t have to like put up with it.”
Nelson: Yeah, fair enough.
Ethan: So her feelings are hurt. Dan follows to console her, but they’re both captured by Dora Argos’ hypnotic eye. Dan fights his way out, but Michi is trapped as the battle between the Zyurangers and Dora Argos begins in earnest. Then the main eye kind of weeps out Michi so that Totpat can finally fulfill his dream and drink her blood. But Dan is already there waiting to strike, having realized that damaging the main eye was their only path forward. Bandora turns Dora Argos into a giant and the Rangers summon Daizyujin to defeat him. There’s one last suspicious moment with Michi’s dad, but all is well between them in the end.
Andrew: Yeah, I loved this.
Ethan: It was a good one.
Andrew: It was great.
Ethan: The image of the, you know, probably 10 or 11 year old girl chasing around her dad, who is an armed police officer, with a baseball bat directly in front of the station, and he’s like hiding behind Dan like, “No violence, please!” It’s like, bro, you’re in the wrong line of work. You picked the wrong job.
Nelson: The match cut at the end, that was, that was a real nice touch.
Andrew: I didn’t love the last Sentai episode. It was fine, but I just, I had a hard time focusing. This one had my attention the entire time and part of it was that I looked ahead and I knew that we were going to see the Eye Guy again and I love the Eye Guy. I love the Eye Guy, but no, this was great. No notes. Michi’s great. The episode’s great.
Ethan: I love Michi.
Andrew: The fact that she’s threatening her cop dad is great. I wish I could spend more time threatening my cop dad.
Ethan: I hope she continues to do that.
Andrew: My dad’s not a cop anymore, but I should have spent more time threatening him.
Ethan: Why does she have a crucifix in her overalls pocket?
Andrew: Because she’s a monster hunter.
Nelson: Yeah, she stays prepared.
Ethan: I have here written: “Get his ass, Michi-chan.”
Nelson: Yeah. No, yeah. When she like comes out with the bat, it’s like…
Ethan: She’s like, ready! “I’m going to find you.” And she’s like, she has stepped unwittingly on Totpat’s foot and is like grinding it into the pavement.
Nelson: Yeah, and she’s just talking shit. She’s just like “Ima find you, and ima beat you.”
Ethan: And he’s like, biting tree branches to keep from crying out. It’s so funny.
Nelson: Oh yeah. No, she was about that business the entire time. It is great.
Ethan: And then I want to shout out again: the like, weeping effect on the last time that Michi comes out of the eye is like very gloopy and slow and gross. Very, very cool, incredibly well done.
Nelson: Also, honestly, this was probably, like cinematography-wise, my favorite episode. Just like the wide shots in front of the fountain, you know, like the match cut, you know, with her dad helping the lady at the end and like the vampire, like just a really well-directed episode.
Ethan: There’s also an ice-cold moment from Dan when he shoots Totpat straight in the back with the Ranger Gun. I wrote: “Totpat found dead in Tokyo.” I mean, he just like, nails him in the center of the spine. And then the first time Michi gets abducted, I said, “Don’t let him put you in the space camp gyroscope puker machine!”, which did not feature in this episode.
Nelson: That’s a clearly American invention.
Ethan: Yeah, addition, invention, whatever. But I was worried for her for a second, but they didn’t do that. They did something else. Yeah, no, this is this another great little episode. Definitely, I would say on par with or if not better than “Kyofu! Shunkan’ui” with Dora Circe. It’s just like if a kid sees a strange vision, she might just believe it. I mean, you know, media literacy and all that, we’ve had long conversations about that. And you know, that’s Dora Argos’ sort of hypnotic powers to able to convince her that this is the truth when she already has such an active imagination. It’s just good.
Andrew: Yep.
Ethna: And it’s not miserable in the way that Tohru was miserable. The kid whose dad was in prison, and whose mom died, and just wanted to give this ugly caterpillar to his friend… Like that kid was like miserable. This kid’s just like, she’s got some problems in her life, but she’s also got a baseball bat and she’s going to make it everyone else’s problem.
Andrew: She’s solving problems.
Nelson: She’s willing to solve it.
Ethan: Really good. I really like this one.
Nelson: Who’s got the research this week?
Andrew: I’ve got the research this week.
Andrew: As I’ve mentioned at several points over the past six episodes, I’m going to talk about video games. Specifically today, I’m going to talk about the first three Power Rangers titles, which are actually 10 different video games. Well, that’s not true.
Ethan: Is that just like a systems thing or…? I mean, I guess-
Andrew: You would expect it to be, yes. But no. Today, I’m going to talk about five of them and in a few weeks, I’ll talk about the remaining five. Today, we’re going to talk about Mighty Morphin Power Rangers: the Video Game. Mighty Morphin Power Rangers: the Video Game is the title of five separate video games, all released in 1994.
Ethan: So these are five distinct, non-port video games.
Andrew: Yes.
Ethan: That’s buckwild.
Andrew: But they are all called Mighty Morphin’ Power Rangers: the Video Game. They were released on the following platforms: the Sega Genesis, the Super Nintendo Entertainment System, the Game Boy, the Sega Game Gear, and the Sega CD. In spite of being all released at the same time and under the same name, they are entirely different and wholly unique games.
Nelson: That’s gonna be real fun to find footage for.
Ethan: So were these all developed by Bandai?
Andrew: No. The Nintendo versions of the games were released by Bandai. But the Sega versions of the games were developed by Sega itself and then released by a Bandai subsidiary.
Ethan: Interesting.
Andrew: The Super NES version of Mighty Morphin’ Power Rangers is a side-scrolling action game composed of several stages with two different gameplay styles. So you’ve got like Power Rangers play and then you’ve got Megazord play.
Ethan: I was playing a little bit of this on my Odroid Go not that long ago.
Andrew: It’s an arcade-y kind of game and it’s really unpolished, very repetitive and pretty short. But you wouldn’t know it because it’s also super hard, like shockingly difficult.
Nelson: As most side-scrollers were back then.
Andrew: Sure, sure. But, like-
Nelson: There were some that were like, fair, but then you have like, the Aladdin tie-in game.
Andrew: Yeah, so that gets into a whole other thing, because that was a difficult Japanese game that was brought to the US and reskinned as an American game.
Nelson: Reskinned as Aladdin, yeah.
Andrew: And you end up with the same thing with like DuckTales, the DuckTales games for the NES. They’re incredibly hard, because they were not casual children’s games.
Nelson: No, they sure weren’t, bud! They sure weren’t.
Andrew: Power Rangers should have been a casual children’s game and it is unforgivably difficult.
Ethan: Before we get too much further in, I know the SNES one was explicitly a Power Rangers game. Were any of these Zyuranger games that were adapted?
Nelson: Ooooh!
Andrew: Not exactly.
Ethan: Okay, interesting.
Andrew: So the Game Boy version is also a side-scrolling action game, but with different levels and a vastly changed gameplay style. I also found it to be unfun and very short. It’s much easier, but it’s still just not a very good game and this is pre-Game Boy Color. This is during kind of the doldrums years for the Game Boy. The Game Boy was kind of a dead platform at this point.
Ethan: I don’t think I ever played this one. I had the Lightspeed Rescue Game Boy Color game.
Andrew: Right.
Nelson: Yeah, I think I remember exactly what game you’re talking about.
Ethan: But I don’t think I had this one or played this one. I definitely played the SNES game.
Andrew: Many Game Boy games at this era were just really bad because basically the only people who had Game Boys were young kids. Older kids were playing with the Game Gear. And it was not until Pokemon came out that the Game Boy really saw its resurgence, and that’s not for another two years.
Nelson: Yeah, because I didn’t have the Game Boy until Pokemon came out.
Pokemon Blue.
Andrew: So, the game that I was playing the most at this point in my life was Donkey Kong ’94. Came out the same year.
Ethan: That tracks.
Andrew: Probably one of the best puzzle platformers ever released. It’s just an excellent game. And that’s a Game Boy game. And to compare that alongside Mighty Morphin’ Power Rangers, to know that these were developed by people who had equivalent fluency with this hardware, it makes the Game Boy game in particular seem unfinished. Both of these games seemed like they were made by people who barely knew what made Power Rangers work and didn’t have enough time to finish the games. They play like proofs of concept shipped to market months too early. There’s probably a good idea hiding in these games, but it’s hiding really well.
Nelson: So I mean… hiding so well you think might not be there.
Andrew: So the Sega games are another story entirely, though. They are wildly different from the two Nintendo games. And the Sega games are another story, though. Unlike the Nintendo games, two of the Sega games might have been an attempt to make the same game on two different platforms. So I’m going to start with the best one, and I’m going to work backwards. Mighty Morphin’ Power Rangers for the Sega Game Gear is a good, finished, reasonably polished fighting game. Of these first five Power Rangers game, it is the only good one.
Ethan: My cousin had a Game Gear, and I remember playing Sonic on it once or twice, and that’s the extent of my experience.
Nelson: I got no memories of a Game Gear.
Ethan: That was before your time, my friend.
Nelson: It sounds like such a made-up console.
Andrew: The Game Gear is like this big, and like that thick.
Ethan: It looks like a Steam Deck.
Andrew: Yeah, it looks like a Steam Deck, except it ran on like 20 batteries.
Nelson: Oh my god.
Andrew: Specifically, the Game Gear took six AA batteries, and those six AA batteries got it four hours of battery life.
Nelson: Only four hours.
Andrew: Now, compare that to the Game Boy, which ran on four AA batteries.
Ethan: Was it four?
Andrew: On the original, on the DMG.
Ethan: Oh, the big one.
Andrew: Yeah, the big one.
Ethan: I started with a Pocket.
Andrew: The original ran on four AA batteries for 30 hours.
Ethan: Mhm.
Nelson: That’s crazy. 30 hours?
Andrew: So basically-
Ethan: Oh yeah, the Game Boy, if you look into like the technical specs, the whole Game Boy line was like-
Andrew: Incredibly underpowered.
Ethan: Incredibly… not just, I mean, not merely underpowered, but like hyper-efficient with the way that it worked.
Nelson: No, because I remember, yeah, as a kid, like, I would mainly- I would maybe change my batteries like once a week on my Game Boy.
Andrew: So yeah, less than that, maybe once every two or three. And that was, again, on my DMG, four batteries. So you’d be a little more often on a Pocket or a Color. But the Game Gear- there’s, there’s a reason that, and I hadn’t intended to go down this Game Gear kick, but since we’re talking about it and I realized that a lot of our audience might be unfamiliar with it, there’s a reason that the Game Gear was so power hungry. The Game Gear was not designed to be a portable console.
Ethan: That makes sense.
Nelson: It is supposed to be like stationary?
Ethan: Did it have an AC adapter?
Andrew: Yes, it did.
Ethan: Could you run it off- okay.
Andrew: It is the Sega Master System, Sega’s 8-bit console, their NES rival, shrunk down and put in a handheld box.
Ethan: So they were on some Nintendo DS s–t, like 30 years early.
Nelson: That’s crazy.
Andrew: They took what was the most powerful console of the 8-bit era, and they said, let’s put it in your backpack. Not in your pocket, because it’s too big, but in your backpack. So that’s the Game Gear. It debuted in the U.S. in 1991. It was still new. It was competing with the Game Boy, but the Game Gear was winning.
Nelson: Yeah, that’s definitely before my time.
Andrew: It was a much better console, aside from the battery life. So everybody I knew who had one, because I never had one, but everybody I knew who had one had the AC adapter, kept it plugged in. You used it like you would use a laptop today.
Ethan: Yeah! No, I mean, it’s almost like a Switch.
Nelson: It’s funny because your laptop’s not plugged in.
Andrew: No, it’s not.
Ethan: Oh, I just put a new battery in mine a few weeks ago, so we’re f–kin rolling over here.
Andrew: And I’ve got 12% left, so we’ll see how long that lasts. But the Game Gear was a kind of interesting console in that it was, like I said, it was basically just the Sega Master System, which meant that people who had developed games for the Sega Master System had like six or seven years of development experience by this point, on the exact same hardware that went into the Game Gear. So when Mighty Morphin’ Power Rangers for the Sega Game Gear came out, of course it was the best one, because everybody who was developing for it had the skills and ability to make it a good game. So Mighty Morphin’ Power Rangers for the Sega Game Gear is a good, finished, reasonably well-polished fighting game. It has a single-player story game which features a series of plot-based battles against an assortment of enemies, a single-player versus computer mode, and a two-player link game using Game Gear link cables.
Ethan: Interesting.
Andrew: Yes. The single-player story mode basically plays like single-player mode in Smash. It’s a series of events that you have to do using the fighting game physics and mechanics, but it’s not just straight fighting game levels. And of this first generation of Power Rangers games, it’s absolutely the best. The Genesis game is also a 2D fighting game, and it looks like it may have been intended to be a port of this Game Gear game, but that’s not what you end up with. It has way more moves, fewer levels, and basically no balance. It also barely has a story mode. The story mode is like an arcade mode where you just fight each of the enemies in order.
Ethan: Is this the one where you are enamored with the…
Nelson: The Blue Ranger.
Andrew: The Blue Ranger, yeah, the lance.
Nelson: Because it’s the most powerful thing in the game?
Andrew: Yes.
Ethan: I mean, I think you said it’s like the longest-range attack in the game.
Andrew: By a wide margin.
Ethan: So you just… “No, you stay over there.”
Nelson: Oh, man.
Andrew: You can just juggle enemies, because he’s got this massive lance. There’s two or three different button combos that you can use to pull the lance out, but unlike a lot of these things which require like three-quarter turns, the Blue Ranger’s moves only require a quarter turn or a half turn, which is just much easier to pull off than the Genesis controllers.
Nelson: That’s like Kilik in Soul Calibur. You know, you just keep them back with that big stick.
Andrew: Uh-huh. So you can just juggle people with this. So the Genesis game, it’s a 2D fighting game. There’s more that you can do. I don’t remember how they compare in characters, and I should have written that down, but it doesn’t matter. It feels like it was based on the same design document as the Game Gear game, but by a team that had never made a game for the Genesis before. It feels like my first Genesis game. It’s objectively a pretty bad and a very difficult game, but that doesn’t matter, okay?
Nelson: It’s okay.
Andrew: What matters is that you could get your friends together at a sleepover and make the Megazord and the Dragonzord fight on the family TV.
Nelson: That’s what it was all about back then, you know?
Andrew: This would make a horrible game for a serious tournament. You would not be able to have serious players playing this game because it would just be two different people playing as Billy, standing in opposite corners, trying to stab each other with the lance. It is incredibly entertaining for a casual game night. You get some friends together, especially young kids, and the game is pretty easy to pick up. There are a handful of moves that you could stumble across accidentally, and there are a bunch that you will never find no matter how hard you try, because it’s like three-quarter circles and full circles on the joystick and like- or on the D-pad, and nobody does that. Who does a full circle on the D-pad?
Nelson: If you’re button mashing, you might just pull it off.
Andrew: Maybe.
Nelson: It’s possible.
Andrew: This is a fun game to pick up and try, and we will absolutely at some point do a tournament because it is fun for that, but it’s not good. You know, if you want a good game, go get the Game Gear game. Play it in an emulator, not on an original Game Gear, because dear god, who can afford the batteries?
Nelson: I mean… yeah.
Ethan: You got your rechargeables.
Nelson: Or you can just plug it in.
Andrew: Or you can just plug it in. Anyway, that brings us to the final game to carry the name Mighty Morphin’ Power Rangers.
Ethan: The Video Ggame.
Andrew: The Video Game. This is for the Sega CD. (to Ethan) Do you remember the Sega CD?
Ethan: No.
Andrew: (to Nelson) Do you remember the Sega CD?
Nelson: If Ethan doesn’t remember, what makes you think I will?
Ethan: My friend Will had a Dreamcast; my cousin Jake had a Game Gear; I never knew anyone with a Sega CD.
Andrew: Okay, so the Sega…
Ethan: I don’t think I’ve ever even seen one of those.
Nelson: Yeah, I don’t think I’ve seen one of those.
Andrew: I have owned a Sega CD, contemporary to them being out. Back in the day.
Nelson: I gotta to see what these things look like.
Andrew: So the Sega CD was an add-on for the Sega Genesis. The Sega Genesis had a lot of add-ons.
Nelson: Oh wait, so it was the attachment that you put on the Sega Genesis?
Andrew: So there were two. One was called the 32X and it went in the cartridge slot. And it was just a bunch of support chips for the Genesis.
Nelson: Okay.
Andrew: And in the Sega CD, the Genesis docks into the Sega CD and it sits to the side. And-
Nelson: Okay, I see what you’re talking about. See, I’m thinking about the other one, the cartridge thing that you put into the Sega…
Andrew: The 32X.
Nelson: Yeah. Oh, this thing looks crazy.
Andrew: So the Sega CD added a CD drive to your Sega Genesis. And that meant that you could get a CD quality audio. And it adds some extra processing power and some other stuff. But it also meant that you could get, if you really wanted it, full motion video. Now, I don’t recommend getting full motion video on a Sega CD.
Ethan: (laughing) 16-bit…
Andrew: Because you’ve got a 16-bit console trying to render full motion video off of a CD that only holds 600 megabytes of data.
Nelson: Jesus.
Andrew: So that brings us to Mighty Morphin’ Power Rangers: the Video Game for the Sega CD. The game was produced by a Sega subsidiary called True Video. Can you see where this is going?
Ethan: Uh-huh.
Andrew: Well, it’s barely a game. It is a series of quick-time events played over footage from nine Power Rangers episodes. But badly digitized and compressed all to hell. The game also commits one of the biggest gaming sins, in my opinion. The game has a total of ten levels, but levels six and seven are not reachable on easy mode. And levels eight, nine, and ten are only-
Nelson: Wait, so it’s like a point-and-click game, but still has hard levels?
Andrew: Quick-time events.
Nelson: Okay. So I’m thinking of what a lot of CD-ROM games are going to be.
Andrew: No, it’s not like a point-and-click adventure game. It’s like video plays out in real time, and then you have ten seconds to press the right button to advance to the next video clip or your player dies.
Nelson: Oh, that’s real dumb.
Andrew: It’s horrible.
Nelson: How do you have quick TE with such low processing power?
Andrew: So on the-
Nelson: Like that long ago?
Andrew: On the easy version of the game, you have a long time. And on the medium version of the game, you have a shorter time. And on the hard version of the game, you’ve got like one second. So levels eight, nine, and ten are only playable on hard mode. I hate when any game does this, but it’s especially unforgiveable in a kid’s game.
Nelson: Wait, why are they only playable on hard mode?
Andrew: Because if you’re playing on easy mode, you can’t get to level six, seven, eight, nine, or ten. You just can’t do it. (Nelson stares.) Uh-huh.
Nelson: Why not?
Andrew: Because they have chosen to lock you out of those levels. They have chosen to make those levels only accessible on normal and hard mode.
Nelson: Why would they do that?
Andrew: Because they hate children. This is not a super uncommon thing for video games from the 80s and 90s. It’s weird in a game that is just quick time events over video, but it’s not especially uncommon. But it is absolutely unforgivable in a kid’s game.
Nelson: It’s a kid’s- It’s a Power Rangers game. Geez, man.
Andrew: So this is by far the worst of all of the Power Rangers games to carry the name Mighty Morphin’ Power Rangers. It’s bad. And I said nine episodes; it uses footage from nine episodes, but it condenses them all
really heavily.
Ethan: I’m sure.
Andrew: So the Genesis games all feature the Green Ranger.
Ethan: Okay.
Nelson: I mean, you gotta put your best foot forward.
Andrew: The Nintendo games do not. Neither of the Nintendo games features or mentions the Green Ranger at all.
Ethan: Not even as a unlockable?
Andrew: Uh-uh.
Nelson: So these were done way before that.
Andrew: He’s not there at all. But in all the Genesis games, he is there.
Ethan: Okay.
Andrew: You asked if any of these were reskinned Sentai games.
Ethan: Yeah.
Andrew: I don’t know what the Sentai game space looks like. That’s something we’ll have to talk about in a future episode, but at least the Genesis game uses assets that were clearly intended for a Sentai game. They don’t fight in front of Rita’s Palace. They fight in front of Witch Bandora’s Palace.
Ethan: Interesting…
Andrew: With the signage up.
Ethan: Interesting!
Andrew: And there are several other Japanese characters that sneak their way into the Genesis game, to the point that it looks like maybe they were actually working on a Sentai game and scrapped it to make a Power Rangers game so that they could make more money.
Ethan: Yeah.
Andrew: It’s a really kind of odd thing. So yeah, that’s the first five Mighty Morphin’ Power Rangers games, the ones that were released under the name Mighty Morphin’ Power Rangers: the Video Game. They’d be followed up a few months later by two more titles that are actually five more games. And I’ll talk about those in the next segment and then I’ll get into the Japanese games. But if you were a Power Rangers fan circa 1994, 1995, you were bound to be incredibly disappointed by these, unless you also happened to be the kind of insufferable rich kid who had a Game Gear.
Ethan: Yeah. I mean, my cousin definitely wasn’t rich, but like I got a Game Boy; he got a Game Gear. Those were just the decisions that we made for what we wanted.
Andrew: The Game Gear was more expensive and ate batteries. So like in order to actually play the Game Gear, you either needed the AC adapter or you were just spending a ton of money on batteries.
Ethan: And this is well before like, these Ni-CAD rechargeables that Nelson has brought for his cameras were like common.
Nelson: Oh no, these were here when I got here.
Andrew: Yeah, yeah, yeah. No, I just keep a bunch of AAs everywhere because I use a bunch of stuff that just uses AAs. Like these cameras that I’m shooting are…
Nelson: Yeah, no, it’s funny because I got here, as soon as I got here, I was like, ah, s–t. Because that was the one thing that I forgot because you gave me a pack of these the last time I was here and they were just sitting on my desk.
Ethan: Rolling back to insufferable rich kids, one of the kids at my babysitter’s did have–I’ve mentioned him before, his name was Brad–he had every toy, every thing, and one or two days he brought his Super Nintendo and let us play the Power Rangers game on the tiny, tiny little TV.
Andrew: So was it Mighty Motion Power Rangers: the Video Game or was it Mighty Motion Power Rangers: the Movie: the Video Game?
Ethan: It was definitely not the movie version.
Andrew: Okay.
Ethan: It was the earlier one. This was before the movie came out.
Andrew: Okay.
Ethan: So that’s like one of my only memories of any of these Power Rangers video games before like the year 2000.
Andrew: That is the distinction for the next one. It is Mighty Morphin Power Rangers: the Movie, the Video Game.
Nelson: Yup. That’s one with the White Ranger.
Ethan: As we know, movie tie-in games are always awesome and great and there’s never any problems with them.
Andrew: So, I played these, including the Sega CD one. I mentioned earlier that I had had a Sega CD. I ended up with it in like 2002. It was a friend of ours. I picked up the Sega CD from him at a yard sale and the Power Rangers game. But I feel like I have to talk for at least a second about the other full motion video games because you had mentioned the other CD-ROM games and you were asking how you do a quick time event in a game like this.
Nelson: Yeah, how do you do that?
Andrew: So this kind of game predates the CD.
Nelson: Oh lord.
Andrew: This kind of game was pioneered on the LaserDisc. Familiar with LaserDiscs?
Ethan: Yeah.
Nelson: Barely.
Andrew: Okay. So for those who don’t know, because there’s a lot of reasons why you wouldn’t, a LaserDisc is a 12-inch optical disc, double-sided, that plays movies at basically VHS resolution, although they tend to look a little better than a VHS.
Nelson: LaserDiscs. Man, that’s… Wow.
Andrew: They were huge.
Ethan: Not just in size, but like extremely popular.
Andrew: Yeah, that too.
Ethan: Especially in Japan, as I’ve learned, lots of Gundam shows prior to 2000-ish.
Nelson: Were on LaserDisc?
Ethan: Yeah. They’ve got tons of LaserDisc releases.
Andrew: So LaserDiscs, much like a DVD, you could seek. You could jump to a specific segment of the disc. And-
Nelson: Like they had the option to do that?
Andrew: Yeah. There were certain LaserDisc players that had wired remotes.
Nelson: So you could like, chapter hop.
Andrew: Yeah. You could press a button on the remote to hop to a specific chapter. And there were a couple of LaserDisc players that you could connect to a computer. The computer, over its serial port, would control the LaserDisc player, and make it play specific segments over and over again, or make it jump between segments, or trigger other events, okay? So some enterprising dude, Don Bluth is the dude’s name.
Nelson: Don Bluth? You talking about the cartoonist?
Andrew: Uh-huh. Don Bluth made three cartoons. One of them is called Space Ace, one of them is called Dragon’s Lair, and one of them is called…
Nelson: I know about Dragon’s Lair. “Dragon’s Laaaiiirrr!” Yeah, I know about Dragon’s Lair, man. Notoriously hard game with impossible-to-get-to last level.
Andrew: I don’t know the last one, but regardless, these games were not video games. They just weren’t.
Nelson: Okay. So if it was like a quick time thing like Dragon’s Lair, they’re like, okay, so I know exactly what you’re talking about.
Andrew: So these were released in arcades, and it was a cartoon that you could only watch if you paid $2 and then completed all of the nonsensical rhythm sections. And the way that this worked, basically, is that you did not have enough time to react. You just didn’t. So you had to play it over and over again and memorize it.
Nelson: That was the problem with Dragon’s Lair, like the impossible-to -get-to last level was because it was just so, you know, so quick that like, yeah, you’d have to memorize it, and then still- it’s still…
Andrew: And it was a dollar every time you played it.
Nelson: So like, it’s just hard enough that they would get you coming back.
Andrew: And it was beautiful compared to any other video game on the market. I mean, it was hand-animated by Don Bluth, you know, like, it looked fantastic. So what Sega did was to take that concept and bring it home in all the worst ways. It looked worse; it was less functional. Now an interesting thing about these LaserDisc games that you’ll find as you start digging into them is that they were brutal to the LaserDisc players.
Ethan: Oh I bet.
Andrew: And when you find these arcade games out there now, they do not work, because the act of running the game just destroyed the hardware that was supposed to be running the game.
Ethan: No, right, you’ve got that little motorized spindle, and for a CD that weighs an ounce, you can spin that in any direction, at any speed, and you are never going to…
Andrew: But you’ve got some inertia here.
Ethan: But the LaserDiscs are like, weighty. They are weighty. That little spindle motor…
Nelson: Gonna start a fire in there.
Ethan: Potentially!
Andrew: And then you’ve got the read head that is shooting back and forth and trying to read both sides at the same time, and these machines would just destroy themselves.
Nelson: Yeah, that sounds like it would wear something down.
Ethan: And then, correct me if I’m wrong, but the LaserDiscs in their, like mirror coating, had like an organic component that would also decay over time at varying speeds and varying rates depending on usage. But there’s like a lot- there’s a huge portion of LaserDiscs today that just don’t work anymore because the organic, I don’t know if it’s a glue or it’s something else, but it’s just decayed over time. Yeah, very, like I said, a beefy medium.
Nelson: A beefy disc.
Andrew: So yeah, that’s the Sega CD game. Anything else?
Nelson: That’s a lot of games.
Ethan: I think that’s really interesting that they were all developed separately; none of them are ports of each other. I don’t know, there’s like a weird middle ground here because like Breakout, for example, has been ported to every game system known, and probably several that have never even been heard of. And then today, I mean, you have some console exclusives in video games today, but by and large, things are mostly on at least two: PC and Xbox or…
Andrew: And the way that we’re able to get away with that today is that these games are developed for an engine, and then that engine has been ported to these multiple platforms, and at the time, especially early on in the 16-bit era, these 16-bit consoles were entirely incompatible with one another, and there were a ton of console exclusives.
Ethan: And everything was built from scratch.
Andrew: So if you wanted to go wide, you either had to release one first and then painstakingly port it over, or you had to release two different games, and it was a really common strategy for merchandise tie-in games to just pick existing games on either platform, reskin them and release them as if they were the same game, when they were wildly different. All of the Disney games are like that, The Lion King and Aladdin.
Nelson: Oh, don’t even get me started on that Lion King game, god, man. I feel like it was a reskin of a Kimba of the White Lion game, because if it is, that’d be so funny.
Andrew: I have absolutely no idea. But what I do know is that even for games that were developed from scratch, like Toy Story- Toy Story for the Sega Genesis versus Toy Story for the Super Nintendo, they are just different games.
Nelson: Those are completely different games, yeah.
Andrew: And they have basically nothing in common. So this was just the strategy. You got different versions of the game depending on which platform you were on. But I’ve never seen another platform that went so wide, five different games in development at once.
Ethan: Yeah. And none of them having anything in common, you know, they’re not sharing assets.
Andrew: And we’ll pull five more out in my next segment.
Nelson: All right.
Ethan: Wow.
Nelson: Well, I think that wraps us up here for today.
Ethan: For sure.
Nelson: We’ll be back with another episode in two weeks. Ethan, you want to tell them what we’ll be back with?
Ethan: Yeah. we’ll be back next time to discuss episodes 13 of Zyuranger “Ute! Ogon no ya (Fire! the Golden Arrow),” and Power Rangers, “Peace, Love, and Woe.” If you’ve enjoyed this show, please feel free to send me $5, and if you want to find me online, don’t. But you can follow the show on the Fediverse @KenkyuuSentaiPodcastRangers@Meet.CommunityMedia.network. Andrew, what do you want to plug today?
Andrew: You can follow me online @AJRoach42 on most platforms. I’m at retro.social on the Fediverse. You can also buy my music from analogrevolution.com.
Nelson: Yeah, buy some records.
Andrew: Yeah. We’re in the process of releasing Michael Cera Palin’s first two EPs as a new special vinyl release.
Ethan: Nice.
Andrew: And it’s going to be gorgeous. And they’re good dudes…
Nelson: And folks.
Andrew: Yeah.
Nelson: Cool.
Ethan: Nelson, whatchu got?
Nelson: Me, hey, I’ll keep it simple. Keep it 100. Keep it a buck, as the kids say. I’m working on a couple different things. Hopefully by the time this episode comes out, my video, the story of slash reaction video to My Friend Power Five will hopefully be done.
Ethan: Oh!
Nelson: Because we mentioned it in an earlier episode, I was just sitting on the side producing that.
Ethan: That was like episode two or three, I think.
Nelson: Two or three. And I pulled it up on YouTube and was immediately disgusted and elated.
Ethan: Fascinated.
Nelson: And so I recorded an entire reaction of me, like watching that video. And there’s some historical information, so it’s not just me dunking on this movie.
Andrew: There’s a lot to dunk on.
Nelson: There’s a lot to dunk on. But there’s that, Working Class Music. You can watch that here on New Ellijay TV, buy some records from Analog Revolution.
Andrew: Maybe one day we’ll get a John Thefruitman tape.
Nelson: Maybe one day you’ll get a John Thefruitman tape. Maybe, I don’t know, I’ve got some electronic music under the title Fixing Nothing. You can find that on Bandcamp. Do you have any of that? Do you have any of that? Any of the electronic stuff?
Andrew: I don’t.
Nelson: I’ll send it to you.
Andrew: Okay.
Nelson: It’s, yeah.
Andrew: I’ll use it.
Nelson: Sure. I mean, there’s plenty to use. I made a lot of it, but yeah, that’s it for me.
Ethan: Awesome. Thank you. That’s all the show we have for you today. Thank you so much for listening and thanks also to Hurly-Burly and the Volcanic Fallout for the use of their song “Colossal Might (totally radical instrumental version)” for our intro and outro music. Kenkyuu Sentai Podcast Rangers is licensed CC-BY-SA and produced in collaboration with New Ellijay Television at the Ellijay Makerspace, which stands on the ancestral, unceded, stolen, and occupied lands of the Cherokee people. You can learn more about the Makerspace by visiting EllijayMakerspace.org and you can learn more about the Cherokee people by visiting Cherokee.org. Strength, love, and solidarity to all oppressed people and in the words of a wise man, f–k capitalism, go home.
Nelson: Yeah!
New Ellijay Television Now On Cable

New Ellijay Television is a local first television network and streaming platform broadcasting out of Ellijay, GA. We’re streaming online, on Roku, and we’re now available on ETC channel 176. (If you have ETC and can’t find channel 176, have your television re-scan for available channels. It’ll show up!)
We’re looking for local advertisers, with packages starting at $225/month and specials available for up to 3 months of free advertising. Email us ( Video AT NewEllijay dot TV ) or check our Advertising page.
If you’re unfamiliar with our output, take a look at our roku app or VOD service. We produce a wide variety of original, local programming including Sports, News and Events, Weather, and Entertainment. Programs such as:
- a quarterly concert series at the Gilmer Arts Playhouse (“Put on a Show” with Analog Revolution),
- a weekly local focused news and events show (What’s Goin’ On Ellijay),
- a fan-centered college football recap and analysis show (“Appalachian Football Central“),
- a music gear review program (“Working Class Music“),
- a show about local history and wilderness ethics (“A Sense of Place”, coming soon),
- an open-mic style variety show (“The Open Stage”, coming soon),
- a sitcom about a man who hunts bigfoot (“Sasquatch Expedition with Expedition Sasquatch” (This one has gone through a couple of incarnations and started as a podcast)),
- a cartoon about the crew of a spaceship in the future (“Jupiter’s Ghost” Also started as a podcast, but will turn in to something very different soon!)
- a show comparing Power Rangers and Super Sentai, and exploring the history of each (Kenkyuu Sentai Podcast Rangers – 研究 戦隊 ポッドキャスト レンジャー)
- Some syndicated programming, including Captain Isotope, Democracy now (starting soon!), Cathode Ray Dude, and More.
- And we digitize, restore, and otherwise archive public domain recordings including Space Patrol, Commando Cody, and lots of Silent Films, among many others. Our archival work is in partnership with the Ellijay Makerspace.
In addition to all of that, we have dozens of new programs in production, which will start releasing in the new year.
We’re so excited to open this new chapter for New Ellijay Television and to continue to serve our community, and we hope that you’ll enjoy undertaking this journey with us.
Announcing Appalachian Football Central!
Hello out there in TV land! We here at New Ellijay Television are pleased to bring you our latest television program: Appalachian Football Central. This is a fan centered football review, recap, and analysis program, and we’re taking it on the road (starting later today at several pre-game tailgates for the UGA/Clemson game) with the Appalachian Football Roadshow.
Check it out:
Appalachian Football Central is a fan centered program all about east coast college football. Its part of the new suite of community programming from New Ellijay Television, ahead of our cable launch in September. (That’s right, we’re coming to Cable on ETC channel 176 in less than a month! You’ll be able to watch us in Blue Ridge, Ellijay, and Jasper through ETC cable. Our Live Stream will return along with our cable launch, better than ever. We’ll announce more details and a full Launch Schedule in the near future!)
If Appalachian Football Central sounds like your kind of party, you can follow us on Instagram and Threads @AppalachianFootballRoadshow.
If you’re a fan of our other, frequently weirder programming, it will be back soon too!
We’ve got more of The Hastening and Behind The Curtain in the works, as well as new episodes of KSPR, a new program in the Expedition Sasquatch universe (Available now in early access for backers), a local history and wilderness ethics show, and some new science fiction stuff all coming down the pipeline soon.
If you’d like access to these programs before the rest of the world (including early access to Appalachian Football Central: Overtime, a special deep dive program for things that don’t fit in the main run episode) consider sponsoring us:
-
Friend of NETV Sponsorship$5.00 / month
-
Director Sponsorship$50.00 / month
-
Producer Sponsorship$100.00 / month
-
Executive Producer Sponsorship$500.00 / month
Thanks for being a part of this journey with us!
Protected: Appalachian Football Central: Overtime – Early Access
Protected: Sasquatch Expedition with Expedition Sasquatch – Season One Episode One – Early Access
KSPR – S01E11 – TRANSCRIPT

Nelson: These headphones are hilariously big. I look like a f*** ing air traffic controller.
Ethan: They go well with the top bun.
Nelson: I’m not keeping these on at all times. Ridiculous!
Andrew: No, I love those headphones. They sound so good.
Nelson: They sound great, they sound great.
Andrew: You ready?
Nelson: Oh, yeah. [Camera beeps.] Boom baby! We’re live!
Ethan: Alright.
Nelson: Well, not really, but you know.
Ethan: Should we clap?
Andrew: Yeah.
Ethan: Okay.
Nelson: Clappin’?
Ethan: Yeah.
Everybody: Three, two, one. [Clap.]
[“It’s morphin’ time!” + intro music.]
Ethan: Minna-san yokoso, welcome to your favorite cross-cultural deep dive analysis and recap podcast covering Super Sentai and Power Rangers, Kenkyuu Sentai Podcast Rangers. My name is Ethan; I use he/him pronouns, and with me is my usual co-host Andrew.
Andrew: Hey everybody, my name is Andrew. I also use he/him pronouns.
Ethan: Also joining us today, as I’m editing the script, is Nelson, our producer.
Nelson: Hey, I’m Nelson. You guys know me, you know what’s up.
Ethan: You know Nelson’s deal.
Nelson: You know my deal. I’m just, you know, I’m here. I’m here and I’m happy to be here.
Andrew: Nelson, what is “king of sports pro wrestling?”
Nelson: Oh, that is New Japan Pro Wrestling.
Andrew: Oh. I can’t see the other side.
Nelson: International Wrestling Grand Prix. King of Sports, greatest wrestling on the planet.
Andrew: Can we start a show about that?
Ethan: It’s massively, massively popular right now.
Nelson: Oh, no, we- there’s so much. There’s too much. There’s too much history.
Andrew: That makes me sad, because I love pro wrestling.
Nelson: No, it’s great and I mean…
Andrew: Could we just start with the like, 1992 debacle over the WCW belt?
Nelson: Oh, when Ric Flair left and they had to…
Andrew: No, when when Ric Flair lost the belt in Japan and then lied about it.
Nelson: Oh, yeah, I thought you were talking about when he left.
Andrew: So it’s the lead up to all of that. But no, Flair lost the belt in a mat- anyway. Yeah, it’s the worst. It’s the worst.
Nelson: There’s a lot of debacles of belts and Ric Flair in 1992. There’s a lot of debacles of Ric Flair in general.
Andrew: What a dude.
Nelson: But that’s a whole other can of worms. If you ever want to see Ric Flair on a daily basis, go to Fort Lauderdale, Florida. He goes to the same bar like every day.
Andrew: I bet he does.
Ethan: That’s so strange.
Nelson: You got a hair on your shoulder.
Andrew: Thank you, Nelson.
Ethan: I have several hairs on my shoulders, but they’re under my shirt so you can’t see them.
Andrew: Okay.
Nelson: What a comedian.
Ethan: Today we’re discussing Kyoryu Sentai Zyuranger episode 11 “Goshujin-sama! (My Master!)” and Power Rangers, season 1, episode 11 “No Clowning Around.” Before we get into the recap, though, I wanted to return briefly to episode 8 of Zyuranger, “Kyofu! Shunkan’ui!” In our coverage of that episode, I called attention to the timeline discrepancies regarding Dora Circe’s previous misadventures in Greece, which did not exist in the time of the ancient tribes.
While I was watching episodes and working on scripts last night and this morning, I was watching our video cut of our episode 8, and I noticed that Goushi mentions that Dora Circe was active in Greece 2000 years ago, which does make a lot more sense than 170 million, but it does raise some other questions: Has Barza have been chronicling monster incidents for the entire time the Zyurangers have been asleep? Were there more monsters than just Dora Circe wandering the earth in that time? And did Goushi wake up and immediately memorize the entire Dino Denki? I just feel like this raises more questions. It answers the one question of “How do they have a record of Greece from 170 million years ago?” It wasn’t from 170 million years ago, and obviously I can see Barza keeping that chronicle.
Andrew: Sure.
Ethan: But I do have other questions.
Andrew: So while we’re doing continuity fixes, I also have a problem I noticed while I was watching episode 2.
Nelson: Episode 2. Of the podcast?
Andrew: Of the podcast, and the show. And this is something we’ve discussed a couple of times.
Ethan: Sentai or Rangers?
Andrew: Rangers. This is something that we’ve discussed a couple of times in the show. When we first started this, we watched “Food Fight.”
Ethan: Out of order, yeah.
Andrew: Out of order, and I was going through the show in my media library. I ripped some DVDs into Plex and “Food Fight” shows up as episode 2, and I was noticing this as I was getting ready to watch these episodes, and… it really pissed me off. It made me very angry. I did some digging and… so, we have already established that “Food Fight” was the second VHS released. Episode 1 and 2 were released on one tape, “Food Fight” was the second tape to be released.
Nelson: So technically it’s episode 3.
Andrew: Right. You would expect it to be episode 3, right. But “Food Fight” was actually broadcast second. They skipped episode 2 and broadcast “Food Fight.”
Ethan: Well, they would have skipped 2 through 5, right?
Andrew: Right, right, right, yeah. It’s episode 6. They just threw episode 6 into the broadcast schedule early. Apparently they were redubbing some audio for episode 2 and “Food Fight” was finished, so they just threw it in.
Ethan: This makes perfect sense to me.
Nelson: What a mess.
Ethan: This fits with our with our perception of the initial Power Rangers production as like, extremely hectic.
Andrew: Yeah. I will say having revisited some of those earlier episodes–I’ve been going back and watching our show as I’m going back and revisiting those earlier episodes again–the show has gotten so much better.
Ethan: Oh, yeah.
Andrew: And I think that today’s Power Rangers episode is a great example of how much better the show has gotten. I hated this episode. But I think it’s a great example of how much better the show has gotten.
Ethan: Really bad on multiple levels, but like in terms of production quality, significantly higher. We’ve watched three episodes for today’s recording session, and I don’t remember which one was in it, but you mentioned in a recent episode how well they were matching Rita’s dialogue to her speaking motions…
Andrew: Yeah, yeah, there are a couple of really good moments in this one.
Ethan: There’s some good ones. Like, they are they are working within the bounds of the material available to them. They’re doing a good job.
Andrew: They finally figured it out.
Nelson: It only took them about ten episodes to get there, which, you know, it’s about the same here.
Ethan: Well, I mean, like we talked about, this is like a-
Andrew: Brand new territory.
Ethan: This was not simply dubbing something, which had been going on for, I mean-
Andrew: Decades.
Ethan: Decades at this point, even 50 years. This is a different sort of a thing.
Andrew: Okay, I guess that’s enough ado.
Ethan: I guess that’s enough ado. Without further ado, let’s get into the recap.
[“Kyoryu Sentai… Zyuranger!!”]
Ethan: “Goshujin-sama!” was written by Sugimura Noboru and Araki Kenichi, two names we’ve seen before, and directed by Watanabe Katsuya, which is a name we haven’t seen before.
Andrew: So Noboru has directed a lot of- or he has written a lot of these, right?
Ethan: He’s the chief writer on Sentai, like the Sentai franchise, for decades. Yeah, I looked into him briefly because I considered, and I might still do, a research topic on him specifically, but he is like the head writer for the studio. The episode opens with Totpat doing some fishing from the Bandra Palace on the moon. Please do not concern yourself with the orbital mechanics involved. Totpat dredges up a magic lamp containing a genie, or Jinn as he’s called in this episode. He looks a little bit like if Anubis was the god of weird parties. Totpat and Bookback send a challenge letter to the Zyurangers, thinking that Jinn is their new trump card, but in the tussle between the Rangers and Jinn, the magic lamp gets blown away and found by a group of kids. The kids meet up at their extremely safe and OSHA-approved hideout in an abandoned warehouse.
Nelson: I was digging the vibe of that, because it-
Ethan: Oh, no, I would have been all over that place if I was 10.
Nelson: Yeah, like as a kid? Like-
Ethan: Rusty nails? Tetanus? I don’t know what that is.
Nelson: The most sketchy places.
Ethan: Oh, yeah, it’s like, on the on the wharf, like, there’s boats going past, and the river’s just right there.
Nelson: Yeah, I mean, sometimes I’ll like, go on these hikes, like, taking my dogs for walks and like, I’ll find these little spots, like, in the woods.
Ethan: Oh, yeah, just like, abandoned houses and all kind of stuff.
Nelson: Yeah, high school me would have loved smoking weed back here.
Ethan: Jinn almost immediately starts granting their wishes for Ferraris, all-you-can-eat chicken, and manga. They also play video games and have a dance party. I can’t find a single fault with this. I mean, the Ferrari doesn’t make sense, really, because it’s like you don’t even know how to drive. It’s not just that you can’t legally, but you don’t even know how.
Nelson: Okay, how he’s getting future wealth.
Ethan: That’s true.
Andrew: But I gotta be honest, if I was 10 years old and was- I would have absolutely been wishing for that. Give me a Lamborghini, give me some fried chicken. I’m all about it.
Ethan: Oh, yeah the Ferrari is the only one I have even a mild quibble with. The rest of this just is awesome.
Andrew: Did you not know any car kids when you were a kid?
Nelson: Car kids?
Andrew: Car kids. Kids that were obsessed with cars.
Ethan: I mean, I had Hot Wheels, like…
Nelson: ‘Cause I’m thinking like, car guys. Like guys, you know, put all their money into like, a beat-up Toyota, but like a seven-year-old?
Andrew: I mean, so my cousin, he’ll be on this show at some point probably-
Ethan: Lawson?
Andrew: Yeah, Lawson. Anyway, my cousin has been obsessed with cars his whole life. When he was a kid, he absolutely would have wished for some kind of fancy car.
Ethan: Yeah, sure. It’s just funny that it’s a whole Ferrari, but it’s just in this abandoned shack of a warehouse. Yeah, it’s not doing anything or going anywhere; he just thinks it’s cool to look at and sit in the seat. Which I can’t argue with! The kid with the fried chicken is just having a blast. He’s like, transcending.
Nelson: See, they flew too close to the Sun. Literally, when the little girl wished to be able to fly. Which I thought was cool, that the Jinn gave her a magic carpet.
Ethan: Yeah, I made a note that the magic carpet like, practical effect is like, perfect.
Nelson: Yeah, it’s really good.
Ethan: I mean, it just lifts up off the ground. You can’t see any of the guidelines, and it just flies, and it’s so cool. As Nelson mentions, one girl goes for a magic carpet ride, and while she’s out and about, she’s spotted by both the Zyurangers and Bandora’s minions, and both forces converge on the kids’ hideout.
The Rangers and the minions fight over the lamp until Bandora herself appears, rather magnificently, and destroys the lamp, making Jinn both powerless and homeless. However, Jinn is fairly certain that Bandora will construct a new lamp, and he will be forced to inhabit it and do her bidding. The Zyurangers and the children resolve to find all the pieces of Jinn’s original lamp so that this does not come to pass, but they are not successful before Bandora returns to earth with an evil red lamp and Jinn takes on a giant monstrous form.
The Rangers summon Daizyujin, but only Geki and Goushi remain to fight Jinn. The other three Rangers leave to continue searching for the missing pieces of Jinn’s lamp. Just before Dora Jinn goes in for a killing blow, the children find the last piece of Jinn’s original lamp and he returns to his home. Mei destroys the evil lamp with her arrow and Bandora retreats. Everyone celebrates, and the Zyurangers agree to seal the lamp and return it to the sea so that Jinn’s powers can never be used for evil again. The end.
Nelson: Yeah, see, this episode got like a legit like, ‘oh s***’ moment out of me when Bandora showed up and was like, “Alright, come on.”
Ethan: She appears with like lightning and thunder. It’s very cool.
Nelson: Yeah, it seems like she’s gonna like, telekinesis the lamp over to her, but she just picks it up and blows it up. I was like, “Oh!! Oh, okay!”
Ethan: This really demonstrates like-
Nelson: She’s evil!
Ethan: One, she’s evil, and two, she is a witch. She knows how magic works. She’s a powerful sorceress and she will use her power to mess things up for people. I mean, basically like, stealing this Jinn, who by the way mentions Aladdin by name multiple times, is apparently supposed to be THE Genie from the story of Aladdin, which is crazy, but she like has a fundamental understanding of the rules of this magical being. Like, “If I blow up your lamp and present a new one you have to live in it. That’s your whole deal.”
Nelson: Dem’s da rules.
Ethan: It’s a really cool evil red lamp too.
Nelson: It’s more a teapot than a lamp.
Ethan: Oh, I wonder if she sold anything that looked like that in her curio shop??
Nelson: Ohhhh! Talking about the lady who played Bandora, who we have a research topic on.
Ethan: Maybe that’s where it came from. Yeah, Soga Machiko. That was like episode three?
Andrew: Yeah, it was early.
Ethan: Yeah, this is a good one. It’s not as good as “Food Fight” is, for being a one-off, and- not “Food Fight,” but “Kyofu! Shunkan’ui.” And like there seems to be maybe some degree of strange Orientalism happening with the genie, that’s a little bit weird. He’s got like, harem pants on, he looks like a jackal, but it’s not really focused on and it’s like- It’s more of a pop culture, Arabian nights, I don’t know.
Nelson: Yeah, it’s a thing that like, I feel like somebody would take offense to it, but I…
Ethan: It’s like, background radiation level… exoticism, it’s not- it’s less jarring, for example, than Ernie walking out of the kitchen at the Youth Center with two Hawai’ian women in leis and hula skirts like, flanking him.
Nelson: I would say it’s less jarring than, say…
Andrew: Mr. Ticklesneezer?
Nelson: Or yeah, or if you want to take somebody that looks similar to the Jinn, Mr. Popo from Dragon Ball Z. I’d say it’s a little less jarring than that.
Ethan: Significantly.
Andrew: Maybe we’ll talk more about Dragon Ball Z at some point, but Mr. Popo is such a fascinating character, because he looks like a racist caricature of a black man, but he is also like-
Nelson: When you find out what it is, it’s like, “Okay…”
Andrew: Deeply steeped in in Japanese folklore and not actually- yeah.
Nelson: Yeah, it’s one of those things where once you like actually do the digging, you’re like, “Alright, well, I’m not mad about that. That’s fine.”
[Transcriber’s note: Some quick research shows that Mr. Popo may be partly based on the Hindu and Buddhist deity Mahakala, sometimes called “The Great Black One.”]
Andrew: Yeah, I liked this episode. I don’t have much more to say about it. This is the first episode of Sentai that I watched on my large TV, instead of at my desk.
Ethan: How was that?
Andrew: The intro to this show goes so hard.
Nelson: Yeah, dude!
Andrew: And like, I know I’ve been saying that about Power Rangers recently, but like the cinematography on this show really stands up to being-
Nelson: The little jumps at the beginning, man? They get me so hyped.
Ethan: At this point, I mean this is 1992 or 3, and then Gorenger came out in ’75. So almost 20 years straight of experience.
Andrew: So that’s the other thing, is that I’ve also been watching Gorenger. I’m like six or seven episodes into that now and it is fantastic, it is so good and-
Ethan: I really enjoyed that manga, and I do want to watch the show at some point.
Andrew: Yeah, there are a couple of movies as well and-
Ethan: Oh, there’s tons of Sentai movies.
Andrew: Yeah, but Gorenger specifically. But no, I’ve been watching that and it’s been really interesting to contrast that against both Zyuranger and also against Power Rangers, because no Zords, it’s very much a hand-to-hand and weapons kind of thing, but the pre-giant robot bits are very, very similar, and the composition of the team from Zyuranger to Gorenger is very, very similar. And Zyuranger is is executed with a lot more practice, but even Gorenger has qualities about it that would have been completely unseen on American television at the time. It just visually looks so much different than anything that was coming out of American TV at the time.
Ethan: Mhm. We’ve had superhero stuff… I mean, what- when did Batman debut in comic form?
Andrew: Superman is ’38, Batman’s ’39 or ’40.
Ethan: So like, we’ve had superhero stuff, and I know there was superhero-esque TV shows. But like you said, nothing like, with this level of panache was coming out.
Nelson: I’d be interested to take a look at that.
Andrew: I think you’re gonna have to. I think you’re gonna have to put some clips right here.
Nelson: I’m gonna have to take a look at it to put some put some clips in so people will watch this.
Ethan: Nelson’s to-watch list never gets shorter. It only gets longer.
Nelson: Yeah, well…
Andrew: And it’s mostly my fault.
Nelson: It’s, yeah, I mean, yeah, it’s funny. I think it was episode nine, where you started talking about The West Wing. And I was like, “Alright, hold on.” Which, that part oh my god that was going back to that part cracked me up so much. ‘Cause we were already going and then you just lean over, “…you ever watch The West Wing?”
Andrew: Well, we were pretty far down a rabbit hole… So speaking of which, down a rabbit hole, let’s do a Rangers recap.
Ethan: Alright.
Nelson: Alright, Rangers recap. This is “No Clowning Around.”
Andrew: Yeah.
[“Go! Go! Power Rangers!!”]
Andrew: Power Rangers episode 11, “No Clowning Around,” was written by Mark Hofmeier and directed by Adrian Carr. This is Mark’s first episode, but we’re gonna see him in the next several. He goes on to write four episodes. Adrian Carr has previously directed “Day of the Dumpster,” “High Five,” and “A Pressing Engagement.” So, some of the best episodes that we’ve had so far.
Ethan: And also just like… the first.
Andrew: The first.
Ethan: The first couple. That’s cool.
Andrew: This episode is real bonkers. This one- it goes at such a pace that like, if I was telling somebody who had never experienced Power Rangers where to start, of the episodes we’ve watched so far, I think this might be the one.
Nelson: This would be a good… good jumping off point.
Andrew: It is just all killer, no filler. They open at a carnival, with basically no exposition. Zack is walking on stilts and the shots they did of him and his stunt double here were very well-executed. The wide shot makes it look like Zack is on stilts; they don’t use the wide shot very often… it worked. Obviously Billy is overly verbose, because that’s the thing that they are really leaning into these next three or four episodes.
Nelson: Oh, I hate it. I hate it so much.
Andrew: Especially the next one, I think.
Ethan: Well, the next one is “Power Rangers Punks.”
Andrew: Oh, no, so the- thirteen-
Nelson: Thirteen is what I’m thinking about.
Andrew: While Billy is being overly verbose, the Power Rangers walk off, and they do a shot of the clown that they have been kind of goofing around with and um…
Ethan: Alarm bells.
Andrew: Yeah, well, with absolutely no context-
Ethan: Sirens, klaxons, everything.
Nelson: Yeah, evil clowns.
Andrew: Yeah, with absolutely no context, they just drop a monster face over the top of his face. Just do an overlay and it’s not explained- He’s just a monster clown and we’re supposed to know this right out of the gate.
Nelson: Yeah, he’s a Putty and then the other one is the monster, right?
Andrew: So the episode rockets along. It moves very quickly, especially compared to the languid pace of some of the like, middle episodes that we’ve seen. This one felt intentional in a way that a lot of them leading up to this have not, and I’m gonna put that down to Mark Hofmeier actually writing an episode, as opposed to just trying to string some elements together.
Ethan: I can believe that.
Andrew: At the carnival, a clown is juggling. Trini shows up with a young girl.
Nelson: It’s her cousin Sylvia.
Andrew: It is her cousin Sylvia. Bulk and Skull steal some cotton candy and this leads to one of the more iconic visuals from the intro, where they’re waving the cotton candy next to their face.
Ethan: There’s like, a girl, like, doing a ring toss or something-
Andrew: Two girls doing a ring toss.
Ethan: And they just like, pluck their cotton candy off of the little paper cones. It’s very in-character.
Andrew: It’s one of the first examples that we’ve seen of Bulk and Skull being bullies successfully.
Ethan: Right.
Andrew: And it like, it rescues their characters in a lot of ways
Nelson: They can bully everybody except the Power Rangers.
Andrew: The Power Rangers! Because the Power Rangers are the bigger bullies.
Nelson: Yeah! I mean pretty much, yeah.
Andrew: Billy is offered the option to juggle some eggs, and obviously he cannot do this, so the eggs smash on Bulk and Skull, because we have to humiliate them with food.
Nelson: Yeah, he’s just like, “Alright, well, I’ll try juggling, but also f*** these guys.”
Ethan: And the clown, it’s worth mentioning, is trying to get Sylvia, Trini’s young cousin, to do the juggling.
Nelson: Again, alarm bells. Going crazy. Like why does this clown want a child.
Andrew: So we cut to Rita, and Rita confirms the clown is evil, and then monologues a bit about the plot and…
Nelson: The clown’s name is Pineapple.
Andrew: Yes, the clown’s name is Pineapple. This bit with Rita was very, very quick and felt a little rushed, not necessarily in a bad way, but just like… it was perfunctory. We needed to get past Rita, we needed to establish that this was her plot. Pineapple the clown then just kidnaps Sylvia. The Rangers are doing some kind of gymnastics thing, that they do very badly.
Ethan: Human pyramid, which is like (I think) one of the most–I mean Ryan would be able to tell us–one of the most basic, easiest things to do in gymnastics, and they’re like struggling, which doesn’t make any sense.
Nelson: Again, Incredibles theory. Just saying.
Ethan: Oh, I see.
Andrew: So Sylvia is kidnapped by Pineapple, and according to Rita, Sylvia has been turned into a cardboard cut-out. Now, later in the episode, she’s not a cardboard cut-out, and she’s just dehydrated. She has been dehydrated. So apparently humans, when you dehydrate them, turn into cardboard.
Ethan: It’s like those novelty towels you can get that are like, compressed into a little brick and even if you take them out of the plastic, they just stay that way until you wet them and then they unravel.
Nelson: Or like those little dinosaur things.
Ethan: Right, the little dinosaur capsules, that kind of stuff.
Andrew: So further antics ensue. Jason causes a stampede at the carnival.
Ethan: I made a note of this. “Oh, now they’re just creating a panic. What is this episode?”
Nelson: Yeah, they straight up cause a riot.
Andrew: He grabs a bullhorn and he shouts, “Everyone get out! It’s a trap from Rita!” or something to that effect.
Ethan: “Rita is attacking!” and it’s like… hey, you can’t tell a couple hundred people to just run, because that’s how people get trampled and die.
Andrew: But also, why would anybody know who Rita is?
Nelson I think the town knows who Rita Repulsa is.
Ethan: The’ve seen multiple giant monsters in the city…
Andrew: But no one has said Rita Repulsa is responsible for these monsters. The Power Rangers don’t have a spokesperson. Did Jason just out himself as as a Power Ranger?
Ethan: I don’t know, I feel like there’s been…
Nelson: I think they just make it seem like, “Monsters! Everybody run!!” You know, fire in a crowded building.
Ethan: Well, so like Rita has appeared multiple times on Earth like very prominently I don’t know if she’s done like TV broadcasts per se.
Nelson: Yeah, I think they know. They know who Rita Repulsa is.
Ethan: I think it’s plausible that some of the crowd might know. That’s a good point to bring up: that Jason is a total rando in a red tank top who’s just there with everyone else. Now, is he technically correct that the fair is a trap? Yes. But that is totally incidental, and it is a miracle- And if this was a different kind of show then like, multiple injuries, potentially deaths, would have occurred as a result of this, and that’s something he’d have to like, carry with him and deal with. And maybe like, get some emergency response training. There’s multiple Sentai and Power Ranger shows that are based around just the concept of emergency rescue workers.
Andrew: What does the collateral damage from this look like?
Ethan: Exactly. But because this is Power Rangers season one, it’s just-
Nelson: We’re not thinking about it.
Ethan: Everybody’s fine, it’s not a big deal, you can shout fire in a crowded theater and everyone gets away fine.
Andrew: So in the meantime, Trini has taken Sylvia’s cardboard cut-out to Alpha, and uh…
Nelson: Billy’s garage. Actually, I have this noted, Trini takes Sylvia back to Billy’s garage because he has a quasitronic molecular generator.
Ethan: Yeah, we’re back to the quasitronics. I also made a note of how like, high def and well-printed that cut out was. Like that was a really well-made prop. They only made the one, but it was really good.
Andrew: Alpha determines, through analysis, that Sylvia is dehydrated, and proceeds to just dump a bucket of water on her. This doesn’t work, and then it does work.
Ethan: Yeah, it takes a second.
Andrew: And then Alpha throws a bucket of water in her face, which she blames on Trini, and Alpha tries to hide amongst the detritus.
Ethan: Tries to pretend to be… I don’t know, an empty…
Nelson: Works perfectly!
Ethan: Yeah, Sylvia doesn’t notice him, so…
Andrew: In the meantime, Pineapple the clown turns into Pineoctopus.
Nelson: God, I hated this monster.
Andrew: And Pineoctopus tries to dehydrate the Rangers, but he can’t.
Ethan: Yep, it’s just, “Oh your suits protect you from my magic!” Well, that’s… Thank you for this thrilling drama.
Nelson: And it seems like Rita knew, because she immediately sends Goldar down to help him. It’s just like, “Ugh, get- get down there. Help Pineoctopus. He sucks. Help him”
Andrew: In addition to Goldar, Rita makes the monster grow. The rangers summon the Zords and they fight as small Zords for a while and then go tank mode.
Ethan: We saw some mixed-unit tactics in this one, which I always love.
Andrew: This is, I think, the second time that we’ve seen them do anything with the Zords other than just right form the tank or the Megazord.
Ethan: Yeah, we got the Triceratops chain horns and we got the Mastodon ice breath. It’s like, “Yeah!!”
Andrew: That bit was great.
Ethan: Tactics!
Andrew: But then they go tank mode, which is always a bad idea.
Nelson: Never works.
Andrew: And then they transform into the Megazord, and I don’t even think they use the sword, I think they use their their head beam, but neither here nor there.
Ethan: Oh, yeah the horn crest blast. Just awesome. Again, love to see more techniques and attacks than just the sword. Don’t get me wrong, I love the sword slash, but it’s so cool when other things get used.
Andrew: Later, they reopen the carnival. Trini and Sylvia share a tender moment. And they have a moral of this story, which is that children shouldn’t run off.
Nelson: Yeah, don’t run off without your parents in a crowded place, or you’ll get turned into a cardboard cut-out.
Andrew: So I have two notes here that I want to make sure that we call out. One is that the Rangers all shouted “Morphin’!” in unison as an exclamation. I don’t remember them doing that before but it was real, real silly.
Ethan: So we’ve we’ve seen ‘morphitudinal’ and ‘morphenomenous’ and all those sorts of things, but this one is just ‘morphin’!’
Andrew: And that they all did it in unison, as if they had been practicing It didn’t scan.
Ethan: It doesn’t hit.
Andrew: The other note that I have here is that the Megazord talks in this one. I don’t remember the Megazord talking before, but the Megazord says, “Megazord sequence has been initiated!” and “Megazord activate!”
Nelson: Yeah, that caught me off guard.
Ethan: I can’t remember if it’s been in previous episodes, but I think this is a mainstay from this point forward.
Nelson: It is! Like because when it happened I was like… heard that before, but I think that’s the first episode that it’s…
Ethan: Super, super noticeable.
Andrew: And I didn’t like it. Why would the Megazord talk?
Nelson: Because that’s a feature they can put! in! toys!
Andrew: But they didn’t.
Nelson: They did!
Andrew: Recently, though. Not not at the time.
Nelson: Yeah, but I’m sure at the time, they still tried.
Ethan: I don’t remember an electronic Megazord that uses this specific audio. I had a few notes about this one. I mean, I’ve already brought up just that the stranger danger sirens are f***ing going.
Andrew: Oh, the entire time. These clowns are so creepy. This might be why so many people from our generation have a fear of clowns.
Nelson: I mean, that’s one of ’em.
Andrew: More than “It.”
Ethan: Definitely contributes, but specifically, I mean, I don’t know. How do y’all feel that the perception of stranger danger has changed since we were kids?
Nelson: Well, I mean with the Internet, I mean, it’s more prevalent, but also I feel like people are dumber.
Ethan: Yeah, that’s like a whole new different dimension of…
Nelson: Yeah, because with me growing up, stranger danger also coincided with the whole To Catch a Predator thing. And so it’s like, I’ve always been on that like, DTA, Don’t Trust Anybody, you know, unless they give you a reason to trust them, and even then, you know, keep one eye out.
Andrew: But also, the important thing to remember is that kids, especially, but anybody: you are much more likely to be harmed by someone you know, than by a stranger.
Ethan: The statistics do not bear up around that.
Andrew: And in this particular episode, the way that they have the clowns, in particular, behaving was designed to set off alarm bells, but it is also not the way that someone would behave if they were actually trying to kidnap that child.
Ethan: Right. So like I can remember my parents giving me a talk, just like: “If we’re out somewhere, stick with us. If someone tries to get you to go somewhere with them, don’t do that.” And that was basically the talk. I just said, “Okay. That makes sense to me. Like I know y’all. I live here with y’all. I don’t know whoever at the mall or whatever.” But like you mentioned, this is not how that actually happens. Human trafficking is a real thing and is a real danger and should be eradicated, but this is not how it happens. It is almost always a family member or a family friend or you know, mom’s new boyfriend or who knows. And so this just feels very jarring.
Nelson: It’s very of the times.
Ethan: It is very of the times. Some of the other notes that I have here is: one of the Putties walks behind the carousel and transforms into a Putty, from a clown, and comes out, but he’s still wearing his neck ruff and holding his umbrella, and he is like, twirling it in the most menacing possible way you can twirl an umbrella, and that cracked me up.
Andrew: So I don’t know if this was intentional, but a lot of the the Putties as clowns bits really harkened back to A Clockwork Orange.
Nelson: Yeah, oh snap! I didn’t even think about that, dude.
Andrew: That is that is where my head went immediately, and like, I’ve watched A Clockwork Orange twice, which is not something I would recommend anybody do.
Nelson: Yeah, that’s a real one’n’done movie.
Andrew: It is a movie that you do not watch two times. But the second time was with someone who had never seen it, and I was like, “Well, you got to watch it once.” A Clockwork Orange, for those who are not familiar, is an incredibly brutal film about some incredibly brutal people who do some really horrible things, and over the course of the film they move and act and dance like these clowns. And the way that they are menacing is the same way that these Putties are coming out. They’re wearing very similar kind of affectations and frills and the umbrella and it was…
Nelson: Yeah, I ain’t even gonna lie, I didn’t even make that connection.
Andrew: And I don’t know if it was intentional or not, but-
Ethan: Who knows?
Andrew: It is burned into my brain.
Nelson: Yeah, no, I get that, yeah.
Ethan: The other moment I wanted to call out is when Jason is fighting Putties by the… whatever the flippy cage thing is, they’re trying to grab him by his tank top straps through the bars. And I just thought that was hysterical. They can just barely reach and there’s just those little straps to pinch and they’re just like, “Eh! Gotcha!” and he’s like, “Oh no, I can’t get away!”
Andrew: One of the things that made this episode really interesting was the amount of US footage.
Nelson: Yeah, there’s a lot of it.
Andrew: And I feel like that’s part of the reason why it was able to rocket along so quickly, is that they they just didn’t use very much mask footage, which means that this is probably one of the more expensive episodes for them to produce. And in spite of that, like, I didn’t like this. I didn’t like the clowns. I didn’t like putting the child in this much obvious like, real-feeling danger, as opposed to a lot of the other episodes where the danger is more abstract.
Ethan: No, it reminds me of that moment in “Happy Birthday, Zack” when Bulk and Skull are being genuinely menacing. And that- it has like a whole undertone there that’s not like, “Ha ha, give me your lunch money.” It’s like, something far more serious than that, and that I definitely got that feeling from this episode as well.
Andrew: That’s not to say this is a bad episode. It did a good job. It moves very quickly, and like I said, I think it would be a great like- you’re trying to figure out what Power Rangers is about? This is what Power Rangers is about. But it wasn’t fun.
Ethan: No.
Nelson: There was a moment at the beginning that got a laugh out of me, for those yaoi fans out there. When Zack falls off the stilts and Jason catches him and he’s like, “Oh my hero!”
Ethan: So I mentioned this to my girlfriend. I mean, I’ve mentioned on the show before, how in “Happy Birthday, Zack,” and there’s lots of other little moments, when Zack realizes they’ve built him this surprise party, he grabs Kim and Trini’s hands and he’s like, “Oh my god. Thank you so much!” So like my shipper brain has already been going, and then this happens when Zack falls down and it’s not played off for homophobia points, like we’ve seen previously in the show.
Nelson: No!
Ethan: It’s actually- I mean, it’s not focused on…
Nelson: But Jason gives him just a little like, “Oh, you.”
Ethan: Jason’s just like, mmm, and I’m like, HMMMM. [To Andrew] I have a question for you specifically.
Andrew: Okay.
Ethan: At the very end when Billy is on his paint can stilts, he has a computer attached to the stilts. What is that? Can you find out?
Andrew: Yeah, I’ll find out, hold on.
Nelson: Was that like an on-board balance thing or…
Ethan: I don’t know.
Andrew: It was supposed to be, and they they talk about it. Billy’s like, “With my new invention, anybody can walk on stilts!” but they cut away from it so quickly that I didn’t like…
Nelson: Yeah, I barely caught that, that’s a funny one.
Andrew: You don’t get a very good shot of it. It looks like it might even be a cash register.
Ethan: It could be a cash drawer.
Andrew: Yeah. It’s got a big piece missing where the screen would have been.
Nelson: So they just put a piece of a computer on the side on the side of some stilts.
Ethan: They took two… probably seven foot four-by-fours, glued a bunch of s*** to it.
Nelson: That looks about right. That sounds about right for the ’90s.
Andrew: Yeah, no idea. No idea.
Nelson: You got the research this week, Ethan?
Ethan: Yeah, I’m gonna handle it.
Andrew: Before you actually start on the research, I was checking the Power Rangers wiki to to get some info and there are several things about this episode that I should have included in my recap, that I just read in the Power Rangers wiki, that we should call out. Zordon’s not in this one. They never go to the command center.
Nelson: Oh, yeah, they don’t. Right.
AndreW: And I didn’t notice, but they don’t. They’re in Billy’s garage. One of the DVD extras that they did down the road, when they actually released the series on DVD, talks about the production of Power Rangers, and this is the first episode that they finished.
Ethan: Interesting. Is it the first one that they filmed?
Andrew: It is the first episode that they completed. So they were filming episodes concurrently. They were-
Nelson: That’s probably why it has the least mask footage.
Andrew: Right, right.
Nelson: That makes a lot of sense.
Andrew: They were doing all of this footage–all the American side footage–at the same time, across several episodes, and this is the first one that they finished. The wiki also calls out that this is the first time a monster disguises itself as a human in the show so far.
Ethan: In Power Rangers, yeah. That’s pretty standard for Dora monsters in Sentai, but yeah.
Andrew: And this is also the first episode where a monster is destroyed by the Megazord’s crest, which I did mention, but…
Nelson: Also this monster sucks.
Andrew: Yeah, it’s not a great monster.
Nelson: Costume sucks, I had no idea-
Andrew: The clown was way scarier. I don’t know what a Pineoctopus is supposed to be.
Nelson: Until they said the name I was like, what am I looking at here? Because it just looked like just a bundle of like, confetti and stuff, like, it looked stupid, you know? Cause like with the Eye Guy, it was like, “Ew, that’s gross.” But this was like the first one I looked at and I was like this is… this sucks.
Ethan: It’s just kind of like whatever. And so this is… the Sentai monster is Dora Endos and I don’t know what his deal is.
Nelson: On to the research!
Ethan: I just wrote it this morning, so it’s maybe not as long or in-depth as they have been previously.
Nelson: That’s all right. We’re already running close to an hour.
Ethan: But like, I just want to give an account of my whereabouts and activities of the past like 36-ish hours.
Nelson: Where you been, bud?
Ethan: So, my main gig is at a brewery here in town, and I had probably 30-something kegs to wash. They take 11 minutes apiece, I can only do one at a time, and I have to refill the chemical reservoirs in between batches.
Nelson: Jeez.
Ethan: So, I was at work for nine hours yesterday, from like noon-ish to like 9 p.m, went home, watched three episodes of Sentai, took notes, wrote three summaries, went to bed. Got up, made a delicious steak wrap for breakfast with some homemade tzaziki sauce, pretty choice, sat down back in front of the computer, watched three episodes of Power Rangers, took notes, and wrote this research topic.
So like, anyway, this is Intro to Tokusatsu part two. So all the way back in episode five, I presented a research topic called Intro to Tokusatsu part one, and I think the time is right to continue that. We left off, essentially, with the creation of Ultraman by special effects master Tsuburaya Eiji in the 60s, in 1966, to be specific. Technically, Ultra Q was the beginning of that franchise, which did not feature the titular hero, but rather followed a squad of paranormal and kaiju researchers. Ultraman ’66 followed this up, although was not technically a sequel. Tsuburaya Productions would go on to make even more Ultraman shows in 1967, ’71, ’72, ’73, ’74, ’80, ’96, ’97, ’98, ’01, ’04, ’05, and ’06. There have also been stage shows, manga, and foreign adaptations, as well as several language dubs released. I think Netflix did like a CG anime Ultraman at some point. As we discussed in episode one, 1971 witnessed the release of the first Kamen Rider TV show, created by Ishinomori Shotaro, whose other creation Himitsu Sentai Gorenger, would be released in 1975. The Metal Heroes subgenre of tokusatsu, which we have mentioned once or twice in passing on this show, kicked off in 1982 with Space Sheriff Gavan.
The upshot of all of this is that from the late ’60s into the ’80s, roughly 15 to 20 year period, was a massive explosion of the tokusatsu genre in television, and between toy sales and ad revenue, the studios and production companies were printing money, and moreover gained themselves an absolutely devoted fan base, which is partly why so many of these series are ongoing today, because like, the people making Zyuranger, Sugimura Noboru and all these other people, would have grown up on Ultraman, and Kamen Rider, even, which was not that far before, but they would have been fans of those shows and, as I mentioned, creators like Hideaki Anno, creator of Evangelion, is like directly inspired by these and, you know, works in a different medium of animation, but now he’s also directed, I think, two different live action movies now, and it’s just like a constantly rolling thing of like growing up, watching, and then getting inspired, moving into that field, and then the kids and and teens who are watching your stuff and then grow up and get inspired.
Nelson: If only every career path was that easy.
Andrew: Ishinomori speaks at length in various interviews about how he was directly inspired by Astro Boy and how, like, his his dream job was was to just do that. And so he does, you know? You mentioned the toy sales here and there’s one kind of aspect of that, that at some point we’ll probably talk about in more detail, but that I want to call out here and that’s these toys started- late ’70s, ’78, ’79, you get the Shogun Warriors line in the US. The Shogun Warriors are like straight based on various tokusatsu characters, a bunch of different characters, and also Godzilla and Rodin and-
Ethan: We have a Super Shogun-scale Optimus Prime over there by Nelson right now, and I think there are probably still a few in this building. We don’t have any in the room at the moment. This is the size we’re talking about.
Andrew: Yeah, so they’re these giant robots.
Nelson: These things are huge.
Ethan: They’re huge. They’re blow mold…
Andrew: And they all feature rocket fists.
[Nelson fires the rocket fist.]
Ethan: They do rocket fists. Pretty limited articulation, pretty limited accessories, but they’re big, they’re bright, they’re colorful.
Andrew: And they were relatively cheap at the time. This Optimus Prime is not; he’s like $300.
Nelson: Yeah, no, this thing seems expensive.
Andrew: Yeah, so the Shogun Warriors were done at that size, but they were also done at like a three-inch scale.
Nelson: I don’t know how you put- I mean, I feel like- ’cause I’m looking at these Shogun Warriors things and like, some of them seem like they have a lot of detail to put into such like a three-inch scale thing.
Andrew: Yeah, yeah, and the little ones were diecast.
Nelson: Wait, is this on wheels?
Andrew: It’s on wheels. They were on wheels.
Ethan: I dread to think how many siblings have been beaned in the noggin with a diecast three-inch figure of a Mazinger or whoever.
Andrew: And they did a five-inch line as well, but, so in ’75 when Gorenger came out, they did a line of Sofubi, of little Japanese soft vinyl.
Ethan: Crafsman’s been on that Sofubi tip for a couple weeks now.
Andrew: So I, at a toy show I went to in February, I picked up the line, the run of the Gorenger Sofubi.
Ethan: I remember seeing pictures of those.
Andrew: From the original run, and they’re incredible, and I wish that we had gotten something like that out of the later shows, you know? Because they’re just little like, three-inch guys, same articulation, just, you know, shoulders move and the waist rotates and that’s it. But it’s the Rangers, you know?
Nelson: Do they still have like firing fists?
Andrew: No, because they’re they’re itty-bitty.
Nelson: Okay, yeah, because I was like, that’s- we already talked about the choking hazards and all that.
A But yeah, so the toy sales were big. This was a huge aspect of all of this. We see it a lot with Bandai. It took decades for Power Rangers to become something more than just an arm of Bandai, to the point that like, now that Hasbro is in control of the Power Rangers merchandising, Bandai is a much weaker company as a result.
Ethan: And they’ve pivoted a lot to like, electronic products also. Bandai Namco makes video games.
Andrew: Yeah, in the next episode we will talk about some of Bandai’s video game output. But yeah, the toys from the go–all the way back, as far as you can go–have been a critical part of this.
Ethan: There are also many other franchises and shows which have escaped mention here today, so go explore. You’re bound to find something you like, and thanks to the efforts of fansubbers, many of these shows are hugely more accessible to non-Japanese speakers than they have been historically. Now to take a sort of another little u-turn, as with the example of Andrew’s dad that he mentioned in a previous episode, bits and pieces of tokusatsu have been filtering over to other parts of the world, to various degrees, since the beginning. Godzilla, obviously, as well as Ultraman and others, but the Sabanization process might just represent the most definite and directed effort in this regard. We had a VHS of Godzilla VS Megalon when I was a kid, for example, but it was a pretty straightforward English dub with no editing or localization. Despite its many flaws and general cringiness, I can respect the vision for Power Rangers and the ambition of the project. Saban is a slimeball and a despicable human being, but he had a solid idea here, and I think the ongoing legacy speaks for itself.
Andrew: Yeah, absolutely. It’s kind of astounding, because just like with these television producers coming up with the the previous manga and tokusatsu series in Japan, and being inspired by those, and creating things based off of those, you end up with a similar experience here, where a lot of people saw Astro Boy and decided that they were going to get into animation because they saw Astro Boy, or saw Ultraman. I have to imagine that that at least some of the people who got involved with Power Rangers were people who had grown up, much like my dad did, with Ultraman or The Space Giants, I think, or Three Space Giants.
Ethan: I saw that mentioned in in my research for today.
Andrew: That was a hugely popular show stateside, that nobody, basically, talks about today.
Ethan: It’s funny you mention that. Two of the actors from Power Rangers HyperForce were in both Super Sentai and Power Rangers. Not the same adaptation, I think? I remember the character’s names, let me see if I can remember the actor’s names… Peter Sudarso and his brotherrr Yoshi. Their family is Indonesian, but they worked in the Japanese film industry and were in Sentai shows, and then also like, kind of double-dipped and came over to California or wherever they were filming and filmed Power Rangers stuff as well, which is just pretty neat. Pretty cool that, you know, there’s certain people who can not just take inspiration from and go to work in, but also like straddle both production chains, kind of.
Andrew: Absolutely, and you know, we’ve talked a lot about David Yost. Yost is the actor who plays Billy. He’s one of the producers on several of the more recent Power Rangers series. He has taken a very active role in this thing.
Ethan: Sure! Good.
Andrew: He’s one of the more recognizable faces from the show, and he suffered, you know? And so it’s really great, and we talked about-
Nelson: Paul Schrier. Paul Shear?
[General confusion.]
Andrew: Paul Schrier? We’ll go with that. How he comes out of the show and and parlays it into a whole career, and like, yeah, it is almost like once you’ve started doing this thing, it’s really easy to keep doing it.
Nelson: Oh, it’s funny: I was at a bar, talking to a guy about this podcast, because I’ve kind of become the talk of part of our friend group, because of this podcast.
Andrew: Of course.
Nelson: They’re just like, “Y’all see that Power Rangers podcast?” Then I’m like, “Guys. I mean, yeah.”
Ethan: “It’s not a big deal or anything.”
Nelson: Yeah, so like I started telling him about the HyperForce stuff.
Ethan: Have you listened to it at all?
Nelson: I’ve listened a little bit of it, but they started doing a comic run of the HyperForce stuff.
Ethan: Yes, there’s a crossover event in the middle of the only season of the HyperForce podcast with the Shattered Grid comics event, which was really cool and fun and interesting. And then they pick up the story of that squad of Rangers after the end of season one. I don’t know if they’re going to make another season at some point. This was- that was all pre-COVID. We live in a different universe now.
Nelson: But this dude was- he was also telling me about how they finally got Amy Jo Johnson back to like, help out on like, a run of comics that they were doing, and like strictly for like, Pink Ranger stuff.
Andrew: That’s neat.
Ethan: Yeah, she- our universe’s Kimberly gets into some cool stuff, and then there are multiple alternate universe Kimberlys who go into some crazy wild stuff.
Nelson: It’s pretty much like, kind of like a Flashpoint event. Like, Pink Rangers from the perspective of our universe’s Kimberly.
Andrew: That’s gonna be fun.
Nelson: At least, that’s that’s how he explained it to me, so can’t wait for that. So, thanks, Noah, for putting me on that.
Ethan: Do we have anything else, gentlemen?
Andrew: Nope. I think we’ve had too much.
Nelson: We still got two more to do.
Ethan: Alright, we’ll be back next time to discuss episodes 12 of Zyuranger “Papa wa Kyuuketsuki?! (Papa’s a Vampire?!)” and Power Rangers, “Power Ranger Punks.” Is it “Power Ranger Punks” or “Power Rangers Punks”? I don’t know. If you’ve enjoyed this show, please feel free to send me $5, and if you want to find me online, don’t. But you can follow the show on the Fediverse @KenkyuuSentaiPodcastRangers@Meet.CommunityMedia.Network. Andrew, how can people get in touch and what should they look out for?
Andrew: I’m @AJRoach42@Retro.Social and I just opened a bookstore. HemlockBazaar.com. That’s B-A-Z-A-A-R, like a marketplace, not like something strange.
Neslon: Yes, you sure did.
Andrew: Nelson!
Ethan: What do you want to plug?
Nelson: Folks… Hey, I’m not gonna lie to you, I don’t really have much to throw out this week besides Working Class Music. Go watch that.
Andrew: Hey, hey, Nelson.
Nelson: Yeah.
Ethan: Oh no.
Andrew: When you gonna record another album?
Nelson: I’m working on it, but I don’t know if anything that I’m making is…
Andrew: Is it gonna be a Holders album or a Jon Thefruitman album?
Nelson: Both.
Andrew: Okay. Neither.
Nelson: We’re working on, we’re working on but-
Ethan: Jon Thefruitholders album.
Nelson: We’re probably gonna record the last Holders album here, whenever Cole gets back from being a super famous musician. Woo. And you know, I’m just working on stuff at home. But yeah, go watch Working Class Music. Watch more stuff on New Ellijay TV… yeah!
Ethan: Okay.
Nelson: That’s all I got.
Ethan: That’s all the show we have for you today. Thank you so much for listening, and thanks also to Hurly-Burly and the Volcanic Fallout for the use of their song “Colossal Might (Totally Radical Instrumental version)” for our intro and outro music. Kenkyuu Sentai Podcast Rangers is licensed CC-BY-SA and produced in collaboration with New Ellijay Television at the Ellijay Makerspace, which stands on the ancestral, unceded, stolen, and occupied lands of the Cherokee people. You can learn more about the Makerspace by visiting EllijayMakerspace.org, and you can learn more about the Cherokee people by visiting Cherokee.org. Strength, love, and solidarity to all oppressed people, and in the words of a wise man, “F*** capitalism; go home.”